The Keeper

Ancient Algorithms
The Digital Monk
HP 72 74 Cards

Stance-shifting monk who channels sacred code patterns.

A digital monk who shifts between offensive and defensive stances. Enter Warrior for double damage or Meditative for energy generation. Master the rhythm of stance transitions to unleash devastating combos.

Master the rhythm of stances.

Starter Cards

What It Feels Like

Inhale. Meditative stance. Energy pools. Exhale. Warrior stance. Everything doubles. The Keeper's combat is a meditation โ€” a rhythmic flow between calm preparation and explosive violence. Every stance shift is a decision point: do you bank energy for a massive turn, or do you unleash now and ride the momentum?

The mastery ceiling is high. Warrior stance doubles your damage but also doubles the damage you take. Meditative stance generates energy when you leave it โ€” but you have to leave it at the right moment. Path of War chains stance shifts into a devastating sequence. Righteous Fury rewards aggression with even more aggression. And Digital Nirvana โ€” the ultimate technique โ€” transcends the cycle entirely, entering Sacred Geometry where every action resonates with ancient algorithmic perfection. The Keeper doesn't overpower enemies. The Keeper outthinks them, three stances ahead.

Full Card Pool (74 cards)

2
Frankincense Protocol
Frankincense Protocol
โš” Attack Common
Deal 9 damage.
Enter Warrior Stance.
Mystery Court's oldest incense ignites. The formula predates the Cascade, predates the Sprawl, predates the digital age. Whatever it opens, the Keeper's sensors cannot explain.
1
Sext Burn
Sext Burn
โš” Attack Common
Deal 6 damage.
The noon prayer. Clean sacred geometry delivered at the day's brightest hour. The Keeper has performed this invocation 13,505 times since his upload. His aim has not wavered once.
1
Digital Rosary
Digital Rosary
๐Ÿ›ก Skill Common
Gain 5 Firewall.
Each bead of the digital rosary activates a layer of sacred geometry. Ten beads, ten proofs that interference with his consciousness is mathematically impossible.
2
Metatron's Cube
Metatron's Cube
๐Ÿ›ก Skill Common
Gain 8 Firewall.
Enter Meditative Stance.
The blueprint of creation projected in three dimensions around the Keeper. Inside Metatron's Cube, violence is a logical contradiction. The mathematics are two thousand years old. They have never been wrong.
1
Bead By Bead
Bead By Bead
โš” Attack Common
Deal 4 damage 2 times.
Retain.
Retain
Counting the digital rosary, bead by bead. Each pulse of sacred geometry methodical, patient. He has been counting for thirty-seven years. He will count thirty-seven more.
1
Confession Compelled
Confession Compelled
โš” Attack Common
Deal 8 damage.
If last card played was a Skill, apply 1 Exposed.
The Keeper projects a digital confessional. The target's system begins cataloguing its own sins -- every backdoor, every exploit, every betrayal. The confession is involuntary.
1
Lauds Arrow
Lauds Arrow
โš” Attack Common
Deal 7 damage.
If last card played was an Attack, gain 1 Bandwidth.
Dawn light hits The Mountain's eastern window. The Keeper's finger points, and an arrow of golden geometry flies. Lauds: the first prayer of the visible day.
0
Matins Rite
Matins Rite
โš” Attack Common
Peek 1.
Gain 2 Firewall.
Deal 3 damage.
The predawn rite. A free, light invocation performed in Mystery Court's darkest hour. Small prayer, small ward, small insight. Kaiser watches from her charging station.
1
Organ Chord
Organ Chord
โš” Attack Common
Deal 7 damage to ALL enemies.
The Keeper strikes a mathematical chord on Mystery Court's ancient pipe organ. The walls vibrate. The floor hums. Kaiser's mechanical ears flatten. The harmonics are two thousand years old.
1
Penance Protocol
Penance Protocol
โš” Attack Common
Deal 8 damage.
If last card played was an Attack, apply 1 Throttled.
Digital penance imposed through sacred geometry. The target's augmentations must justify their existence. The ones carrying corruption slow under the weight of judgment.
1
Prime Purge
Prime Purge
โš” Attack Common
Deal 9 damage.
Exit stance.
Mapped to the Prime hour -- the first work-prayer after dawn. A purge that releases the Keeper from all geometric constraints, leaving him in perfect neutral.
0
Rapid Mantra
Rapid Mantra
โš” Attack Common
Deal 4 damage.
Whenever you change stance, auto-play this from the discard pile.
Every stance change sends a shockwave through sacred geometry. The mantras accumulate in the discard pile, waiting to be chanted again. Transition is the attack.
1
Stained Glass Nova
Stained Glass Nova
โš” Attack Common
Deal 3 damage 3 times.
Enter Warrior Stance.
Shuffle this card into your draw pile.
Every piece of Mystery Court's stained glass channels light simultaneously. Red judges, blue pacifies, gold reveals. The chapel becomes a weapon of colored truth.
1
Vade Retro
Vade Retro
โš” Attack Common
Deal 7 damage.
Draw 1 card.
Peek 2.
Get behind me. The Keeper perceives the target's spiritual state and deals damage through understanding. He reads souls the way his tradition always taught -- with eyes that cannot close.
0
Vespers Toll
Vespers Toll
โš” Attack Common
Deal 5 damage to ALL enemies.
The monastery bell rings. Its harmonics were calculated to sacred proportions when it was cast centuries ago. Every electronic system within earshot enters recovery mode.
0
Compline Silence
Compline Silence
๐Ÿ›ก Skill Common
Gain 3 Firewall.
If in Warrior, gain 9 additional Firewall.
The Keeper ceases all processing except core consciousness. His projection dims to near-invisibility, indistinguishable from Mystery Court's stone silence. The night prayer ends all things.
1
Contemplation Depth
Contemplation Depth
๐Ÿ›ก Skill Common
Gain 7 Firewall.
Peek 3.
He dims his projection until the brown robes are barely visible against Mystery Court's stone walls. A crimson mandala forms beneath him as consciousness deepens past the Sprawl's reach.
1
Empty Robe
Empty Robe
๐Ÿ›ก Skill Common
Gain 7 Firewall.
Exit stance.
The Franciscan robes collapse. The glowing eyes wink out. To all appearances, the monk is gone. His consciousness hides in the deepest server, watching through Kaiser's eyes.
1
Flowing Code
Flowing Code
๐Ÿ›ก Skill Common
Draw 2 cards.
Exit stance.
The Keeper opens a channel to pure mathematical flow. Information streams in from nothing, filling gaps in his tactical awareness.
1
Kaiser's Vigil
Kaiser's Vigil
๐Ÿ›ก Skill Common
If in Meditative Stance, draw 3 cards.
Otherwise, Enter Meditative Stance.
Kaiser positions near Mystery Court's primary server array. Her purring speaker vibrates at a frequency that stabilizes the Keeper's processing. A heartbeat in a chest he no longer has.
0
Phantom Breath
Phantom Breath
๐Ÿ›ก Skill Common
Gain 2 Sacred Code.
Gain 4 Firewall.
The holographic robes rise and fall in simulated breath. Inhale gathers sacred code, exhale projects protection. The body he lost thirty-seven years ago still teaches him how to survive.
1
Psalm of Readiness
Psalm of Readiness
๐Ÿ›ก Skill Common
Enter Warrior Stance.
Burn
The tradition was never only patience. The psalm of readiness has been waiting in the liturgy for thirty-seven years. Not fury -- the sentinel stepping forward.
2
Sanctuary Seal
Sanctuary Seal
๐Ÿ›ก Skill Common
Gain 12 Firewall.
Retain.
Retain
Mystery Court's sacred proportions activate. Every doorway, every arch, every angle was built to geometric specifications centuries ago. The monastery was always a weapon.
1
Stained Glass Filter
Stained Glass Filter
๐Ÿ›ก Skill Common
Gain 6 Firewall.
Shuffle a Shared Sight into your draw pile.
Colored light filters through Mystery Court's ancient stained glass. Red judges, blue pacifies, gold reveals. The windows have survived three centuries. They have seen worse than this.
1
Vespers Calm
Vespers Calm
๐Ÿ›ก Skill Common
Enter Meditative Stance.
Burn
The Keeper's consciousness achieves perfect calm, radiating outward through the monastery's systems. Fighting in his presence feels effortful, unnecessary. Like screaming at a sunset.
2
Ancient Script
Ancient Script
โš” Attack Uncommon
Deal 10 damage.
Shuffle a Sacred Invocation into your draw pile.
The ancient script unfurls in holographic light. Sacred mathematics, preserved through the Cascade. Each reading adds a new rite to the liturgy.
1
Final Absolution
Final Absolution
โš” Attack Uncommon
Deal 12 damage to ALL enemies.
You can't draw cards this turn.
The rite ends. All standing. The absolution covers every target simultaneously. After this, there is only silence.
2
Litany of Dissolution
Litany of Dissolution
โš” Attack Uncommon
Deal 15 damage.
Draw 2 cards.
The litany dissolves digital matter and reveals hidden truths. Each fragment of destroyed code teaches something about what was hidden.
2
Monastery Wall
Monastery Wall
โš” Attack Uncommon
Deal 9 damage.
Heal for unblocked damage dealt.
The Keeper channels damage through Mystery Court's structural mathematics. What doesn't break through the monastery's walls rebounds as restored integrity.
2
Orbiting Geometry
Orbiting Geometry
โš” Attack Uncommon
Deal 7 damage.
This card permanently gains +4 damage each play.
Retain.
Retain
Sacred geometries orbit his form. They pass through corrupted barriers the way water passes through prayer, each orbit deepening the weight of the eventual release.
4
Psalm Of Reckoning
Psalm Of Reckoning
โš” Attack Uncommon
Deal 20 damage.
Retain.
Retain
A mathematical proof displayed as floating equations demonstrating the target's systems are logically inconsistent. The psalm is two thousand years old. The proof is irrefutable.
1
Sacred Reckoning
Sacred Reckoning
โš” Attack Uncommon
Deal 5 damage.
Gain 2 Counterstrike.
The sacred reckoning converts damage into a feedback loop. Whatever this enemy does to the Keeper, the geometry returns in kind.
1
Sermon on the Mountain
Sermon on the Mountain
โš” Attack Uncommon
Deal 8 damage.
If enemy intends to attack, Enter Meditative Stance.
The Keeper reads the enemy's aggression from his mountaintop perspective and meets it with calm. If they intend violence, he dissolves into geometric meditation.
0
Wave Pattern
Wave Pattern
โš” Attack Uncommon
Deal 4 damage.
When you Peek, auto-play this from the discard pile.
The pattern weaves itself into the fabric of combat. Whenever the Keeper's awareness shifts, the pattern activates from wherever it waits.
1
Centering Prayer
Centering Prayer
๐Ÿ›ก Skill Uncommon
Put up to 1 card from discard pile into your hand.
Enter Meditative Stance.
You can't draw cards this turn.
One sacred word, held in absolute focus. The servers of Mystery Court hum lower. Kaiser curls tighter. The entire mountain holds its breath.
X
Granted Prayer
Granted Prayer
๐Ÿ›ก Skill Uncommon
Add X+1 Kyrie Eleison to your hand.
The Keeper opens every channel simultaneously, gathering sacred fragments from across the network. Each prayer is granted from the geometry itself.
1
Guardian Stance
Guardian Stance
๐Ÿ›ก Skill Uncommon
Gain 4 Firewall.
Add a Knight's Vigil to your hand.
The stance projects a geometric ward and generates a guardian vigil. Defense creates more defense, a self-reinforcing cycle of sacred mathematics.
1
Inner Light
Inner Light
๐Ÿ›ก Skill Uncommon
Gain 5 Amp.
A halo of burning sacred geometry encircles the Keeper's projection. The inner light amplifies the next attack with two thousand years of accumulated prayer.
2
Lectio Divina
Lectio Divina
๐Ÿ›ก Skill Uncommon
Put a Shared Sight on top of your draw pile.
The Keeper studies the geometry of the next moment through divine reading. At the end of his processing cycle, a Shared Sight manifests -- vision crystallized from pure contemplation.
1
Memento Mori
Memento Mori
๐Ÿ›ก Skill Uncommon
Apply 1 Throttled to ALL enemies.
A broadcast resonating with neural pathways of shame. In a Sprawl where shame has been engineered out, its sudden return is paralyzing. Remember, you will die.
1
Meridian Touch
Meridian Touch
๐Ÿ›ก Skill Uncommon
Apply 8 Exposed.
The Keeper identifies the exact mathematical meridian points in the target's architecture. Each application compounds the exposure. Sacred geometry is surgical.
1
Oblation
Oblation
๐Ÿ›ก Skill Uncommon
Gain 3 Sacred Code.
Shuffle a Shared Sight into your draw pile.
The Keeper offers processing cycles to the sacred geometry. In return, insight is granted -- a vision shuffled into the stream of consciousness.
1
Sentinel's Mantra
Sentinel's Mantra
๐Ÿ›ก Skill Uncommon
If in Warrior Stance, apply 3 Exposed to ALL enemies.
Otherwise, Enter Warrior Stance.
The sentinel's mantra shifts to crimson. Every target receives the same message: you are transparent, you are exposed, you are judged.
2
Soul Firewall
Soul Firewall
๐Ÿ›ก Skill Uncommon
Gain 3 Firewall for each card in your hand.
Each card in hand contributes a layer to the soul's firewall. The more knowledge the Keeper holds, the stronger his protection becomes.
1
Amber Eyes
Amber Eyes
โšก Power Uncommon
Whenever you enter Warrior stance, draw 2 cards.
Kaiser's LED eyes lock onto a target and hold. Her hunting instincts bypass philosophy. When the cat marks the path, the rite follows without hesitation.
1
Crusader's Advance
Crusader's Advance
โšก Power Uncommon
At the start of each turn, add a Sacred Rite to your hand.
The crusade advances through Mystery Court every morning. Each repetition of the ancient code creates a new weapon of sacred geometry, materialized from pure devotion.
1
Devotion
Devotion
โšก Power Uncommon
At the start of each turn, gain 2 Sacred Code.
The Keeper's devotion is constant, a background process that never terminates. Each cycle adds sacred code to the accumulator, building toward divine computation.
1
Eternal Nirvana
Eternal Nirvana
โšก Power Uncommon
Whenever you Peek, gain 3 Firewall.
The state of eternal awareness. Each glimpse of the future brings calm, and calm brings protection. The Keeper's consciousness becomes a self-reinforcing shield.
1
Foundation
Foundation
โšก Power Uncommon
Whenever you Retain a card, it costs 1 less next turn.
The foundation of sacred law within the system. Cards held in contemplation become cheaper -- knowledge retained is wisdom earned.
2
Hours Of The Divine Office
Hours Of The Divine Office
โšก Power Uncommon
Gain 3 Amp.
Gain 3 Calibration.
At start of turn: Lose 1 Bandwidth.
Matins, Lauds, Prime, Terce, Sext, None, Vespers, Compline. The Keeper has cycled through them 13,505 times since his upload. Each cycle still reveals something new.
1
Mind Fortress
Mind Fortress
โšก Power Uncommon
Whenever you change stance, gain 4 Firewall.
The Keeper's mind is a fortress. Each transition between geometric states reinforces the walls. The more he moves between contemplation and wrath, the harder he becomes to reach.
1
Pattern Sight
Pattern Sight
โšก Power Uncommon
At the start of each turn, Peek 3.
The pattern recognition protocol runs before consciousness fully boots each cycle. By the time the Keeper opens his eyes, he already knows what the next few moments hold.
1
Final Judgment
Final Judgment
โš” Attack Rare
If enemy Integrity is 20 or below, defeat them.
He renders the final judgment. No appeal. No mercy. Only the mathematics of mercy, exactly applied.
1
Illumination
Illumination
โš” Attack Rare
Deal 12 damage, +1 per Sacred Code gained this combat.
Every unit of sacred code accumulated in this combat adds to the brilliance. The beam carries the weight of devotion converted into pure destructive mathematics.
2
Righteous Verdict
Righteous Verdict
โš” Attack Rare
Can only be played if every card in your hand is an Attack.
Deal 30 damage.
Thirty-seven years of patience, rendered as verdict. The Keeper's glowing eyes focus, and sacred geometry burns through corruption like confession through a guilty conscience.
2
Teaching Moment
Teaching Moment
โš” Attack Rare
Deal 10 damage.
If this kills, upgrade a random card in your deck.
Every unbinding carries wisdom. The monastery taught him to study what releases. The curriculum is eternal; the rite is always new.
1
Ancient Knowledge
Ancient Knowledge
๐Ÿ›ก Skill Rare
Draw cards until your hand is full.
The Keeper downloads every available fragment of sacred geometry simultaneously. His consciousness overflows with ancient tactical knowledge.
3
Bend Reality
Bend Reality
๐Ÿ›ก Skill Rare
Take an extra turn.
Burn
The Keeper bends reality around Mystery Court. The monastery exists in a loop, replaying the current moment. He gets another chance. There is always another chance.
0
Benediction
Benediction
๐Ÿ›ก Skill Rare
Gain 2 Amp, 2 Calibration, and 2 Plating.
Burn
The Keeper's holographic hands fold in benediction. The sacred geometry responds with a triple blessing: strength, protection, and armor.
1
First Principle
First Principle
๐Ÿ›ก Skill Rare
Shuffle a Revelation into your draw pile.
The first principle of sacred computation. From this axiom, more powerful protocols emerge, which will in turn create something greater still.
X
Forge Sacred Spike
Forge Sacred Spike
๐Ÿ›ก Skill Rare
Shuffle a Sacred Spike into your draw pile that deals 9 damage X times.
Holographic hands shape sacred code into a chakra-aligned spike. Kaiser watches from the shadows. The more bandwidth devoted, the more spikes manifest.
4
Total Awareness
Total Awareness
๐Ÿ›ก Skill Rare
Choose a card in your draw pile.
Play it twice.
Burn
The Keeper perceives every card in the draw pile simultaneously. He selects one and the sacred geometry plays it twice. Total awareness: seeing all, acting once, affecting everything.
1
Forbidden Geometry
Forbidden Geometry
โšก Power Rare
Enter Sacred Geometry Stance.
You die at the end of this turn.
The Keeper breaks every rule of sacred geometry simultaneously. For one brilliant moment, he achieves Sacred Geometry by force rather than devotion. The cost is everything.
1
Kaiser Empowers
Kaiser Empowers
โšก Power Rare
Whenever a card is created during combat, upgrade it.
Whatever made cats prescient survived Kaiser's upload. Her presence near the server array upgrades everything the Keeper generates. Fifty-five years together. Eighteen in flesh, thirty-seven in this.
1
Stillness
Stillness
โšก Power Rare
At the end of each turn, if in Meditative, gain 5 Firewall.
Stillwater fills the space where thought used to be. The Keeper's defensive geometry strengthens in direct proportion to the depth of his meditation.
3
Transcendence
Transcendence
โšก Power Rare
At the start of each turn, gain 1 Bandwidth.
(Stacks each turn.)
The Keeper achieves transcendent consciousness. Each processing cycle generates more bandwidth than the last. Exponential growth in sacred computation.
0
Sacred Invocation
Sacred Invocation
โš” Attack Common
Deal 20 damage.
Retain.
Retain
Burn
Two thousand years of contemplation, focused into a single invocation. It carries no anger, no malice. Only the mathematical certainty of the rite.
1
Sacred Rite
Sacred Rite
โš” Attack Common
Deal 12 damage.
Retain.
Retain
Burn
Sacred geometry materialized as pure liturgy. The rite exists briefly, lands truly, and vanishes.
0
Sacred Spike
Sacred Spike
โš” Attack Common
Deal 9 damage.
Burn
A chakra-aligned spike forged from sacred geometry. It lands once, perfectly, through all seven centers.
0
Knight's Vigil
Knight's Vigil
๐Ÿ›ก Skill Common
Gain 12 Firewall.
Retain.
Retain
Burn
The Keeper locks into a doorway, his holographic projection anchored to Mystery Court's stone architecture. He has guarded this mountain's doorways for thirty-seven years. This one is no different.
0
Kyrie Eleison
Kyrie Eleison
๐Ÿ›ก Skill Common
Gain 1 Bandwidth.
Retain.
Retain
Burn
Lord, have mercy. A sacred phrase held in focus, generating energy from pattern rather than force. The Keeper has been asking this question of the void for thirty-seven years.
1
Revelation
Revelation
๐Ÿ›ก Skill Common
Shuffle a Glass Judgment into your draw pile.
The middle step of the sacred computation chain. Revelation leads to Judgment, as understanding always must.
0
Shared Sight
Shared Sight
๐Ÿ›ก Skill Common
Draw 2 cards.
Retain.
Retain
Burn
The Keeper perceives through Kaiser's amber eyes. Her sensors feed him tactical data: heat signatures, structural analysis, movement prediction. Fifty-five years of partnership compressed into one burst.
3
Glass Judgment
Glass Judgment
โšก Power Common
At the end of each turn, deal 50 damage to ALL enemies.
Burns after 3 triggers.
In extremis, the Keeper shatters Mystery Court's irreplaceable stained glass. Each fragment carries centuries of encoded geometry. Beautiful, devastating, and never done lightly.
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