๐ŸŽฎ Wishlist on Steam
GG โ€” Cyber Ninja in motion, black tactical gear, cyan claw trails, afterimage ghosts tracing the path
CyberDeck ยท Launch Operative

GG

Velocity Brawler

Move faster than the system can track.

You are GG โ€” invisible augments, reflexes faster than conscious thought. Every card you play ramps a Momentum multiplier; the numbers climb and the screen accelerates until the problem is smaller than you. Attacks are blur-fast claw slashes; defense is evasion โ€” slip the strike, leave an afterimage, keep moving.

DifficultyEasy PlaystyleSpeed & Power Health80 HP AvailabilityLaunch For fans ofCharacter-action & speed runs

Most operatives pick the right card. GG picks the next one. Every card you play adds a stack to your Momentum multiplier โ€” more cards means bigger numbers, right now, this turn. Dump the opening hand and you're already ramping. Chain eight cards by turn three and the fight is almost over.

The floor is the lowest in the roster for a reason: GG is the first operative everyone meets. But the ceiling is real โ€” sequencing for maximum throughput, fueling draw so Momentum never decays, and reading the Reflex Heat window separate a good run from a perfect one. Speed as skill expression, not a ceiling cap.

THE MOMENTUM ENGINE

Momentum

Every card you play adds a stack to a persistent multiplier. The multiplier scales your output additively โ€” base damage plus a bonus for each stack. Momentum carries between turns within a fight; if you stall (play few cards in a turn), it decays. Keep the chain going and the numbers never stop climbing.

CARDS PLAYED THIS TURN
โš”Claw Slash
+1
โ—ˆGhost Dash
+1
โš”Claw Slash
+1
โ†’Overclock
+1
โš”Claw Slash
+1
โš”Claw Slash
MOMENTUM ร—2.4
persists into next turn ยท decays only if you stall
REFLEX HEAT HOT
upside-only ยท banks bonus Momentum ยท never penalizes
DAMAGE PER CARD โ€” RISING WITH MOMENTUM
8
9
10
11
13
15
base + Momentum ร— k ยท additive ยท hard-capped ยท no single spike
REDLINED

Turn 3: you've played six cards, Momentum sits at ร—2.4, and it carries into turn 4. The next turn opens already elevated โ€” the fight ends by attrition and acceleration, not a single detonation.

STALLED

The hand runs dry, Momentum decays, and the screen slows. Not "you got hit" โ€” it reads as you ran out of gas. The fix is draw, not power. That's the engine being honest.

GG in motion โ€” speed blur and multiple afterimages tracing the path of claw slashes across the frame
THE 6-SECOND CLIP

Floor it.

Eight cards played in one turn: cyan slash, slip, slash, ghost-step, slash, slash, evade. The Momentum bar redlines. Each card hits a little harder than the last. The Reflex Heat gauge spikes into the hot zone and banks extra Momentum. Then the turn closes โ€” and the next one opens at the same elevated stack.

No single explosion. Just the screen getting faster and the fight getting smaller.

WHY GG

The only operative who wins by playing more, not playing right

vs. El Money

El Money wins through stochastic loot-box volume โ€” more cards means more pulls, and the outcome is random. GG wins through deterministic card volume โ€” play more, Momentum multiplies, result is guaranteed. Speed vs luck.

vs. CyberMaster

CyberMaster rewards playing the right card on the right beat โ€” synced to an external cadence. GG rewards playing any card, fast โ€” raw throughput, no clock, no sync required. Volume vs timing.

If you love the action-game fantasy of going faster and faster until nothing can stop you โ€” or if this is your very first run โ€” GG is your front door into the Sprawl.

THREE WAYS TO RUN

Pick your knob

Overclock the rate, sustain the engine, or crank the multiplier ceiling. Expert runs usually end up doing all three โ€” just in different proportions.

Overclock

Optimize RATE โ€” squeeze the most cards into one turn via cost-reducers and free plays.

A blur-turn of 8โ€“10 cheap strikes, the multiplier and screen accelerating. Burns through the hand fastest โ€” over-commit and you stall next turn.

Redline Engine

Optimize SUSTAIN โ€” build a draw and card-generation loop that keeps Momentum from ever decaying.

Momentum locked high every turn, grinding tanky fights down by attrition. Engine pieces aren't damage โ€” there's a setup turn before the loop closes.

Overdrive

Optimize the CEILING โ€” raise the per-stack multiplier value so each point of Momentum hits harder.

Fewer cards, each hitting like a truck because the multiplier is cranked. Needs Momentum already built to matter โ€” the build-around lane.

EASY TO FEEL

Turn 1: dump the hand. Momentum starts climbing immediately โ€” the very first play is feedback that "more cards = bigger numbers." No rares required to feel the ramp. GG's floor is the lowest in the roster by design: she's the on-ramp every new player learns the game on.

HARD TO MASTER

Mastery means sequencing for maximum cards-per-turn, fueling draw so Momentum never decays, choosing which lane to push (rate vs sustain vs multiplier ceiling), and reading the Reflex Heat window for free edge. A smooth self-sustaining engine where the hand never empties and the numbers never stop climbing.

THE WORLD

Ex-Guardian ops. Most wanted. The Glow nobody can explain.

Guardian's own Special Operations Lead โ€” until their paperwork killed her mother. Now she's the most wanted criminal in the Sprawl, the Feast's senior intelligence source, and carrying something inside her that even the people closest to her can't name.

Read his full record in the Sprawl →
IN THE FIELD

Watch the Momentum climb

READ IT AT A GLANCE

Read it at a glance

Your operator card at character select, and the two meters that tell you exactly how fast you're running.

Your operator card at the character select.
โšกMomentumร—2.4 โ†‘
๐Ÿ”ฅReflex HeatHOT
โ—ˆEvade1 stack
Momentum stacks, Reflex Heat, and Evade โ€” the three reads that tell you how fast you're running.
Live combat detail โ€” captured once the deck is built.
META-PROGRESSION

Skill Tree

Specialize the engine โ€” deepen the rate, sharpen the sustain, or crank the multiplier ceiling.

109 nodes ยท 258 connections ยท v3

THE FULL POOL

Card Database

Every card in GG's pool โ€” filter by rarity and type, rendered by the same engine as the game.

The problem gets smaller the faster you go. Floor it.