๐ฎ Buy Early Access
KeeperSee the trap five turns before it closes. Angel of the AbyssChain martial forms into signature combos. TinkererRide the deck while it falls apart.
Free Demo Roadmap
Play the demo. Buy the full climb.
The demo gives you a polished Act I slice with GG, CyberMaster, and El Money. The full game opens the rest of the roster, the campaign, the enemy pool, and the deeper systems that make every run feel like a new breach.

In The Demo
Three operators, one complete act, the real CyberDeck loop.
- Three playable operators: GG, CyberMaster, and El Money
- Act I with a real boss payoff
- Cards, chrome, stims, route choices, shops, events, upgrades, and victory
- A clean demo build with unfinished meta surfaces hidden
In The Full Climb
Three more launch playstyles wait beyond the demo.
Roadmap
From free demo to 1.0 and beyond.
| Surface | Demo | Early Access | GA 1.0 | Post-Launch Free Expansion Pack |
|---|---|---|---|---|
| Operators | 3 playable: GG, CyberMaster, El Money | 6 launch operators: GG, El Money, CyberMaster, Keeper, Angel of the Abyss, Tinkerer | 6 fully polished launch operators | Additional free operators begin after 1.0 |
| Acts | Act I | Multi-act campaign through the Sprawl | Complete 1.0 campaign arc | New post-launch routes, encounters, or challenge content |
| Enemies/Bosses | Act I enemy set and boss | Expanded factions, elites, bosses, and encounter variety | Full tuned enemy/boss roster | New enemy packs and encounter variants |
| Cards/Builds | Demo card pool for three operators plus shared rewards | Full launch card/chrome/stim pool | Tuned, balanced, and content-complete pool | New cards, chrome, stims, and build archetypes |
| Progression | Core run progression only | Long-term progression as release-quality systems are enabled | Complete progression and achievement layer | New progression goals tied to expansions |
| Meta Systems | Hidden unless polished | Achievements, collections, leaderboards, and other systems as they meet quality bar | Production-quality meta systems | Skill trees (post-1.0), seasonal or free-update goals where appropriate |
| World/Lore | Act I story hooks and three operator stories | More operator arcs, factions, and act reveals | Connected CyberSprawl campaign presentation | New lore threads and character pages |
| Price/CTA | Free demo: try before you buy | Available now at the Early Access price | 1.0 purchase at full value | Free updates for owners |
The Demo Is The Proof
Break a build in Act I. Buy the full game for the rest of the climb.
CyberDeck is built around the moment a run clicks: the card, chrome, stim, and route choice line up, and a deck that looked unstable becomes dangerous. The demo proves that feeling. The full game gives it more operators, more acts, more enemies, and more ways to go too far.