๐ŸŽฎ Buy Early Access

Free Demo Roadmap

Play the demo. Buy the full climb.

The demo gives you a polished Act I slice with GG, CyberMaster, and El Money. The full game opens the rest of the roster, the campaign, the enemy pool, and the deeper systems that make every run feel like a new breach.

CyberDeck Steam capsule art

In The Demo

Three operators, one complete act, the real CyberDeck loop.

  • Three playable operators: GG, CyberMaster, and El Money
  • Act I with a real boss payoff
  • Cards, chrome, stims, route choices, shops, events, upgrades, and victory
  • A clean demo build with unfinished meta surfaces hidden

In The Full Climb

Three more launch playstyles wait beyond the demo.

KeeperSee the trap five turns before it closes.
Angel of the AbyssChain martial forms into signature combos.
TinkererRide the deck while it falls apart.

Roadmap

From free demo to 1.0 and beyond.

SurfaceDemoEarly AccessGA 1.0Post-Launch Free Expansion Pack
Operators3 playable: GG, CyberMaster, El Money6 launch operators: GG, El Money, CyberMaster, Keeper, Angel of the Abyss, Tinkerer6 fully polished launch operatorsAdditional free operators begin after 1.0
ActsAct IMulti-act campaign through the SprawlComplete 1.0 campaign arcNew post-launch routes, encounters, or challenge content
Enemies/BossesAct I enemy set and bossExpanded factions, elites, bosses, and encounter varietyFull tuned enemy/boss rosterNew enemy packs and encounter variants
Cards/BuildsDemo card pool for three operators plus shared rewardsFull launch card/chrome/stim poolTuned, balanced, and content-complete poolNew cards, chrome, stims, and build archetypes
ProgressionCore run progression onlyLong-term progression as release-quality systems are enabledComplete progression and achievement layerNew progression goals tied to expansions
Meta SystemsHidden unless polishedAchievements, collections, leaderboards, and other systems as they meet quality barProduction-quality meta systemsSkill trees (post-1.0), seasonal or free-update goals where appropriate
World/LoreAct I story hooks and three operator storiesMore operator arcs, factions, and act revealsConnected CyberSprawl campaign presentationNew lore threads and character pages
Price/CTAFree demo: try before you buyAvailable now at the Early Access price1.0 purchase at full valueFree updates for owners

The Demo Is The Proof

Break a build in Act I. Buy the full game for the rest of the climb.

CyberDeck is built around the moment a run clicks: the card, chrome, stim, and route choice line up, and a deck that looked unstable becomes dangerous. The demo proves that feeling. The full game gives it more operators, more acts, more enemies, and more ways to go too far.