
Global Rebalance ยท August 16, 2026
CyberDeck v0.6.0: Every Deck Plays Different
Every operator now has a clearer setup, a stronger identity, and a payoff you earn. This release updates 433 cards.
The Balance Goal
- Every operator should feel like a different game, not a different color of the same deck.
- Each operator now has a distinct setup, play pattern, and payoff.
- Powerful cards must earn their strength through the operator's core mechanic.
- The Tinkerer and Angel of the Abyss keep the highest ceilings because their best turns require the most risk, planning, and card order.
- Card upgrades now target roughly 50% more value. All checked upgrade faces pass the new rule.
The Tinkerer
- Character Identity: The Tinkerer is a brinksmanship operator. They build an unstable Payload on the enemy while Glitches damage their own Integrity.
- How It Plays: Stack Payload, decide how long you can safely carry it, then detonate it for damage or unwind it into defense.
- What Changed:
- Payload no longer deals passive damage while it sits on an enemy.
- Payload now grows by 50% at the end of each turn and deals damage only when you detonate it.
- [Minor Glitch] deals 1 Integrity damage at the end of the turn, [Glitch] deals 2, and [Major Glitch] deals 3.
- You can spend 1 Bandwidth to purge a Glitch, hold it and take the damage, or clear your Glitches with a detonation.
- Detonation recovery caps are about twice as large, so a deep Payload carry can repay more of the Integrity you risked.
Angel of the Abyss
- Character Identity: Angel of the Abyss is a martial arts combo operator. Her power comes from the right Punch, Kick, and Guard sequence.
- How It Plays: Order cards to activate chain bonuses, complete Signature Combos, and climb through stronger forms.
- What Changed:
- Isolated hits now deal less damage.
- More of the deck's damage now lives in ordered combo strings.
- Four-card and five-card routes remain the largest payoffs.
- Late-combat form scaling is lower. The strongest results now come from the right sequence.
The Keeper
- Character Identity: The Keeper is a planning operator. They study the future, prepare a queue, and convert quiet setup turns into one decisive turn.
- How It Plays: Build Study, place cards into future turns, and time the release of a large queued attack.
- What Changed:
- Printed damage on queued cards is lower, so the combined future turn stays powerful without exceeding the intended ceiling.
- The selected queue slot now has a bright full-column frame.
- The targeting line and endpoint remain visible over the combat interface.
CyberMaster
- Character Identity: CyberMaster is a rhythm operator. They win by tracking the Beat, building Groove, and playing each card at the right moment.
- How It Plays: Match cards to the current Beat, protect your Groove, and use Beat changes to turn a planned sequence into damage and defense.
- What Changed:
- Groove cards now use values that match the limits and behavior in the live game.
- A value that the game previously ignored is now connected to combat.
- Several power cards now cost 2 Bandwidth instead of 1 where their real output required it.
GG
- Character Identity: GG is a Momentum operator. She starts below the normal damage line, then accelerates as she plays more cards.
- How It Plays: Build Momentum, use free and low-cost cards before your attacks, then cash out after your damage tier rises.
- What Changed:
- Twelve cards printed Momentum values that the live game could not deliver because of the gain cap.
- Those cards now show values the game can apply.
- Early attacks remain weaker than a plain damage card.
- A built Momentum engine still creates some of the strongest high-card-count turns in the game.
El Money
- Character Identity: El Money is a gambling and market-rigging operator. He changes the odds before he opens a LOOT box.
- How It Plays: Build bias, save rerolls, improve the prize floor, and decide when the odds are good enough to open the box.
- What Changed:
- Mystery Boxes now cost Bandwidth to open, and the strongest boxes cost more.
- Bias, reroll, pity, and other odds-rigging cards now provide more useful setup.
- The starter defense card now grants Firewall immediately.
- [Final Pull] and [New Drop Discovered] become unavailable after their once-per-combat use.
Shared Colorless Cards
- Character Identity: Colorless cards are flexible support tools. They should strengthen an operator's plan without replacing it.
- How It Plays: Choose shared cards for the operator that can use them best.
- What Changed: We retuned 18 shared cards against the same damage yardstick and upgrade rule.
Bug Fixes and Other Improvements
- El Money's Mystery Box reward stays readable. Keyword help opens beside the rolled card and closes stale hand tooltips.
- The Keeper's trap target and selected future turn are easier to read with a controller.
- [Final Pull] and [New Drop Discovered] no longer waste Bandwidth after their reward has been used.
- Twenty-three Act I locations now show their own backgrounds instead of missing-art fallbacks.
- All 167 operator and enemy combat animation sheets now use lossless WebP files.
- The full animation set is 77.16 MiB smaller, a 21.86% reduction.
- A measured four-enemy opening state fell from 9.07 MB to 6.39 MB.
Complete Details
Every Card Change
This list contains all 431 changed cards and 2 new Glitch cards. Card names link to the CyberDeck Card Database, where each card keeps a permanent version history.
The Tinkerer 80
- [Airgap Tap]
- Card text: Deal 3 damage and apply 2 Payload to ALL enemies. โ Deal 4 damage to ALL enemies. Apply 2 Payload to ALL enemies.
- Base card effect 1 damage: 3 โ 4
- [Backtrace Screen]
- Card text: Gain 8 Firewall. Apply 3 Payload. โ Gain 9 Firewall. Apply 2 Payload.
- Base card effect 1 Firewall: 8 โ 9
- Upgrade effect 1 Firewall: 11 โ 14
- Base card effect 2 amount: 3 โ 2
- Upgrade effect 2 amount: 3 โ 2
- [Black Ice Bypass]
- Card text: Apply 36 Payload. โ Apply 11 Payload. Draw 1.
- Base card effect 1 amount: 36 โ 11
- Upgrade effect 1 amount: 45 โ 13
- Balance role: enabler โ payoff
- Base card effects: t2:statusId=payload,target=0,amount=21 โ t2:statusId=payload,target=0,amount=18 | t3:count=1
- Upgraded card effects: t2:statusId=payload,target=0,amount=30 โ t2:statusId=payload,target=0,amount=21 | t3:count=3
- [Blackbox Suture]
- Card text: Apply 5 Payload. Gain 10 Firewall. โ Apply 3 Payload. Gain 7 Firewall.
- Base card effect 1 amount: 5 โ 3
- Base card effect 2 Firewall: 10 โ 7
- Upgrade effect 2 Firewall: 13 โ 12
- Upgrade effect 1 amount: 7 โ 3
- [Checksum Feint]
- Card text: Gain 3 Firewall. Draw 2. Shuffle 1 Glitch into your draw pile. โ Gain 3 Firewall. Draw 1. Apply 2 Payload.
- Base card effect 2 count: 2 โ 1
- Base card effect 3: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=0,amount=4
- Upgrade effect 1 Firewall: 7 โ 3
- Upgrade effect 2 count: 2 โ 1
- Upgrade effect 3: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=0,amount=7
- Base card effect 3 amount: 4 โ 2
- Upgrade effect 3 amount: 7 โ 4
- [Circuit Breaker]
- Card text: Detonate Payload: deal 7 per Payload. 90% overkill becomes Firewall up to 14. Clear; spread remnant. โ Detonate Payload: deal damage equal to Payload plus 2, and convert 70% of overkill into Firewall up to 10.
- Base card effect 1 damage: none โ 2
- Base card effect 1 detonation healing: 0 โ none
- Base card effect 1 recovery cap: 14 โ 10
- Base card effect 1 Payload multiplier: 7 โ none
- Base card effect 1 residual Payload: 0.6 โ none
- Base card effect 1 target: none โ 0
- Upgrade effect 1 damage: none โ 3
- Upgrade effect 1 detonation healing: 0 โ none
- Upgrade effect 1 overkill to Firewall: 1.1 โ 1
- Upgrade effect 1 Payload multiplier: 9 โ none
- Upgrade effect 1 residual Payload: 0.65 โ none
- Upgrade effect 1 target: none โ 0
- Balance role: payoff โ enabler
- Base card effect 1 overkill to Firewall: 0.9 โ 0.7
- [Clean Detonation]
- Card text: Detonate Payload: deal 4 per Payload. Heal 16% up to 7. 50% overkill becomes Firewall. Clear; spread remnant. โ Detonate Payload: deal damage equal to Payload plus 2, and heal 10% of the damage up to 2 Integrity.
- Base card effect 1 damage: none โ 2
- Base card effect 1 detonation healing: 0.16 โ 0.1
- Base card effect 1 recovery cap: 7 โ 2
- Base card effect 1 overkill to Firewall: 0.5 โ none
- Base card effect 1 Payload multiplier: 4 โ none
- Base card effect 1 residual Payload: 0.35 โ none
- Base card effect 1 target: none โ 0
- Upgrade effect 1 damage: none โ 3
- Upgrade effect 1 detonation healing: 0.16 โ 0.15
- Upgrade effect 1 recovery cap: 8 โ 3
- Upgrade effect 1 overkill to Firewall: 0.5 โ none
- Upgrade effect 1 Payload multiplier: 7 โ none
- Upgrade effect 1 residual Payload: 0.45 โ none
- Upgrade effect 1 target: none โ 0
- Balance role: payoff โ enabler
- [Clean Exit]
- Card text: Detonate Payload: deal 7 per Payload. Heal 15% up to 12. 45% overkill becomes Firewall. Draw 1. Shuffle 1 Glitch into your draw pile. โ Detonate Payload: deal damage equal to Payload plus 2, and heal 12% of the damage up to 12 Integrity. Draw 1.
- Base card effects: t0:statusId=detonatePayload,payloadMultiplier=7,residualPayloadPct=0.6,clearHandGlitches=True,detonationHealPct=0.15,overkillFirewallPct=0.45,detonationRecoveryCap=12 | t3:count=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:statusId=detonatePayload,target=0,baseDamage=6,clearHandGlitches=True,detonationHealPct=0.12,detonationRecoveryCap=6 | t3:count=1
- Upgraded card effects: t0:statusId=detonatePayload,payloadMultiplier=9,residualPayloadPct=0.7,clearHandGlitches=True,detonationHealPct=0.18,overkillFirewallPct=0.55,detonationRecoveryCap=14 | t3:count=2 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:statusId=detonatePayload,target=0,baseDamage=10,clearHandGlitches=True,detonationHealPct=0.12,detonationRecoveryCap=6 | t3:count=2
- Balance role: payoff โ enabler
- Base card effect 1 damage: 6 โ 2
- Upgrade effect 1 damage: 10 โ 3
- Upgrade effect 1 detonation healing: 0.12 โ 0.16
- Base card effect 1 recovery cap: 6 โ 12
- Upgrade effect 1 recovery cap: 6 โ 12
- [Clean Room]
- Card text: Draw 1. Gain 7 Firewall. โ Draw 2. Gain 2 Firewall.
- Base card effect 1 count: 1 โ 2
- Base card effect 2 Firewall: 7 โ 2
- Upgrade effect 1 count: 2 โ 3
- Upgrade effect 2 Firewall: 7 โ 3
- [Cold Read]
- Card text: Draw 1. Apply 2 Payload. โ Draw 1.
- Base card effect 2 amount: 2 โ 4
- Upgrade effect 1 count: 2 โ 1
- Base card effects: 2 effects โ 1 effects
- [Collapse Vector]
- Card text: Deal 18 damage. Apply 6 Payload. โ Deal 15 damage. Apply 4 Payload.
- Base card effect 1 damage: 18 โ 15
- Base card effect 2 amount: 6 โ 4
- Upgrade effect 1 damage: 25 โ 27
- Upgrade effect 2 amount: 7 โ 4
- [Corrupt Jab]
- Card text: Apply 6 Payload. โ Deal 2 damage. Apply 3 Payload.
- Upgrade effect 1 amount: 9 โ 8
- Balance role: enabler โ payoff
- Base card effects: t2:statusId=payload,target=0,amount=6 โ t0:baseDamage=2,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=6
- Upgraded card effects: t2:statusId=payload,target=0,amount=8 โ t0:baseDamage=2,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=8
- Base card effect 2 amount: 6 โ 3
- Upgrade effect 2 amount: 8 โ 4
- [Critical Window]
- Card text: Apply 24 Payload. Shuffle 2 Glitches into your draw pile. โ Apply 7 Payload. Draw 1.
- Base card effects: t2:statusId=payload,target=0,amount=24 | t6:cardId=tinkerer_glitch,copies=2,destination=3 โ t2:statusId=payload,target=0,amount=12 | t3:count=1
- Upgraded card effects: t2:statusId=payload,target=0,amount=33 | t6:cardId=tinkerer_glitch,copies=2,destination=3 โ t2:statusId=payload,target=0,amount=13 | t3:count=3
- Balance role: enabler โ payoff
- Base card effect 1 amount: 12 โ 7
- Upgrade effect 1 amount: 13 โ 7
- [Cutover Plan]
- Card text: Gain 2 Bandwidth. Apply 7 Payload. Shuffle 1 Glitch into your draw pile. โ Gain 1 Bandwidth. Apply 4 Payload.
- Base card effects: t4:amount=2 | t2:statusId=payload,target=0,amount=7 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t4:amount=1 | t2:statusId=payload,target=0,amount=7
- Upgraded card effects: t4:amount=4 | t2:statusId=payload,target=0,amount=7 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t4:amount=2 | t2:statusId=payload,target=0,amount=8
- Upgrade effect 1 amount: 2 โ 1
- Upgrade effect 2 amount: 8 โ 6
- Base card effect 2 amount: 7 โ 4
- [Dark Launch]
- Card text: Apply 10 Payload. Shuffle 1 extra Glitch into your draw pile. โ Apply 3 Payload to ALL enemies.
- Base card effects: t2:statusId=payload,amount=10,target=0 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=1,amount=5
- Upgraded card effects: t2:statusId=payload,amount=14,target=0 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=1,amount=7
- Balance role: enabler โ payoff
- Base card effect 1 amount: 5 โ 3
- Upgrade effect 1 amount: 7 โ 4
- [Dead Hand]
- Card text: Apply 8 Payload. Shuffle 1 Glitch into your draw pile. โ Apply 2 Payload to ALL enemies. Gain 2 Firewall.
- Base card effects: t2:statusId=payload,amount=8,target=0 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ 2 effects
- Upgraded card effects: t2:statusId=payload,amount=12,target=0 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ 2 effects
- Balance role: enabler โ payoff
- Base card effect 1 amount: 4 โ 2
- Upgrade effect 1 amount: 5 โ 3
- [Dead Man Switch]
- Card text: Detonate Payload: deal 9 per Payload. Heal 32% up to 20. 15% overkill becomes Firewall. Clear; spread remnant. Shuffle 1 Glitch into your draw pile. โ Detonate Payload: deal damage equal to Payload plus 2, and heal 25% of the damage up to 7 Integrity.
- Base card effects: t0:statusId=detonatePayload,payloadMultiplier=9,residualPayloadPct=0.6,clearHandGlitches=True,detonationHealPct=0.32,overkillFirewallPct=0.15,detonationRecoveryCap=20 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:statusId=detonatePayload,target=0,baseDamage=3,clearHandGlitches=True,detonationHealPct=0.25,detonationRecoveryCap=6
- Upgraded card effects: t0:statusId=detonatePayload,payloadMultiplier=12,residualPayloadPct=0.7,clearHandGlitches=True,detonationHealPct=0.4,overkillFirewallPct=0.22,detonationRecoveryCap=24 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:statusId=detonatePayload,target=0,baseDamage=10,clearHandGlitches=True,detonationHealPct=0.25,detonationRecoveryCap=7
- Balance role: payoff โ enabler
- Base card effect 1 damage: 3 โ 2
- Upgrade effect 1 damage: 10 โ 3
- Upgrade effect 1 detonation healing: 0.25 โ 0.3
- Upgrade effect 1 recovery cap: 7 โ 11
- Base card effect 1 recovery cap: 6 โ 7
- [Dead Packet Choir]
- Card text: Apply 8 Payload to ALL enemies. โ Apply 5 Payload to ALL enemies.
- Balance role: enabler โ payoff
- Base card effect 1 amount: 8 โ 5
- Upgrade effect 1 amount: 11 โ 7
- [Drain Safe]
- Card text: Detonate Payload: deal 7 per Payload. Heal 30% up to 12. Clear; spread remnant. โ Detonate Payload: deal damage equal to Payload plus 2, and heal 15% of the damage up to 5 Integrity.
- Base card effect 1 damage: none โ 2
- Base card effect 1 detonation healing: 0.3 โ 0.15
- Base card effect 1 recovery cap: 12 โ 5
- Base card effect 1 overkill to Firewall: 0 โ none
- Base card effect 1 Payload multiplier: 7 โ none
- Base card effect 1 residual Payload: 0.55 โ none
- Base card effect 1 target: none โ 0
- Upgrade effect 1 damage: none โ 3
- Upgrade effect 1 detonation healing: 0.36 โ 0.2
- Upgrade effect 1 recovery cap: 14 โ 12
- Upgrade effect 1 overkill to Firewall: 0 โ none
- Upgrade effect 1 Payload multiplier: 9 โ none
- Upgrade effect 1 residual Payload: 0.6 โ none
- Upgrade effect 1 target: none โ 0
- Balance role: payoff โ enabler
- [Exploit Cache]
- Card text: At start of turn: draw 3. โ At start of turn: draw 1.
- Base card effect 1 count: 3 โ 1
- Upgraded card effects: t3:count=6,startOfTurn=True โ t2:statusId=payload,target=0,amount=5 | t3:count=1,startOfTurn=True
- Upgrade effect 1 amount: 5 โ 3
- [Exploit Window]
- Card text: Apply 7 Payload. Apply 3 Payload to ALL enemies. Shuffle 1 Glitch into your draw pile. โ Apply 2 Payload. Apply 4 Payload to ALL enemies.
- Base card effects: t2:statusId=payload,amount=7,target=0 | t2:statusId=payload,target=1,amount=3 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=0,amount=7 | t2:statusId=payload,target=1,amount=4
- Upgraded card effects: t2:statusId=payload,amount=10,target=0 | t2:statusId=payload,target=1,amount=5 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=0,amount=8 | t2:statusId=payload,target=1,amount=6
- Balance role: enabler โ payoff
- Base card effect 1 amount: 7 โ 4
- Base card effect 2 amount: 4 โ 2
- Upgrade effect 1 amount: 8 โ 5
- Upgrade effect 2 amount: 6 โ 3
- [Fail Closed]
- Card text: Gain 12 Firewall. Apply 3 Payload. โ Gain 7 Firewall. Apply 3 Payload.
- Base card effect 1 Firewall: 12 โ 7
- Upgrade effect 1 Firewall: 15 โ 12
- Upgrade effect 2 amount: 4 โ 3
- [Failsafe Incision]
- Card text: Unwind target Payload into Firewall, +5 Firewall. Clear combat Glitches. Draw 1. โ Unwind Payload: gain Firewall equal to Payload plus 6, and clear every Glitch. Draw 1.
- Base card effect 1 Firewall: 5 โ 6
- Base card effect 1 clear hand glitches: none โ yes
- Base card effect 1 Payload multiplier: 3 โ none
- Base card effect 1 target: none โ 0
- Upgrade effect 1 Firewall: 6 โ 7
- Upgrade effect 1 clear hand glitches: none โ yes
- Upgrade effect 1 Payload multiplier: 4 โ none
- Upgrade effect 1 target: none โ 0
- Upgrade effect 2 count: 1 โ 2
- Balance role: payoff โ enabler
- Cost: 1 โ 2
- [Field Repair Cart]
- Card text: Unwind target Payload into Firewall, +2 Firewall. Clear combat Glitches. โ Unwind Payload: gain Firewall equal to Payload plus 4, and clear every Glitch.
- Base card effect 1 Firewall: 2 โ 4
- Base card effect 1 clear hand glitches: none โ yes
- Base card effect 1 Payload multiplier: 2 โ none
- Base card effect 1 target: none โ 0
- Upgrade effect 1 Firewall: 3 โ 6
- Upgrade effect 1 clear hand glitches: none โ yes
- Upgrade effect 1 Payload multiplier: 4 โ none
- Upgrade effect 1 target: none โ 0
- Balance role: payoff โ enabler
- Cost: 0 โ 1
- [Fork Bomb]
- Card text: Detonate Payload: deal 10 per Payload. Heal 10% up to 8. 40% overkill becomes Firewall. Clear; spread remnant. โ Detonate Payload: deal damage equal to Payload plus 8, and convert 60% of overkill into Firewall up to 10.
- Base card effect 1 damage: none โ 8
- Base card effect 1 detonation healing: 0.1 โ none
- Base card effect 1 recovery cap: 8 โ 10
- Base card effect 1 overkill to Firewall: 0.4 โ 0.6
- Base card effect 1 Payload multiplier: 10 โ none
- Base card effect 1 residual Payload: 0.5 โ none
- Base card effect 1 target: none โ 0
- Upgrade effect 1 damage: none โ 11
- Upgrade effect 1 detonation healing: 0.1 โ none
- Upgrade effect 1 recovery cap: 9 โ 16
- Upgrade effect 1 overkill to Firewall: 0.4 โ 1
- Upgrade effect 1 Payload multiplier: 13 โ none
- Upgrade effect 1 residual Payload: 0.6 โ none
- Upgrade effect 1 target: none โ 0
- Balance role: payoff โ enabler
- [Fork Needle]
- Card text: Deal 8 damage. Apply 1 Payload to ALL enemies. โ Deal 6 damage. Apply 2 Payload to ALL enemies.
- Base card effect 1 damage: 8 โ 6
- Base card effect 2 amount: 1 โ 2
- Upgrade effect 1 damage: 11 โ 6
- Upgrade effect 2 amount: 2 โ 3
- [Full Collapse]
- Card text: Apply 16 Payload to ALL enemies. Shuffle 1 Glitch into your draw pile. โ Apply 9 Payload to ALL enemies.
- Base card effects: t2:statusId=payload,amount=16,target=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=1,amount=15
- Upgraded card effects: t2:statusId=payload,amount=21,target=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=1,amount=22
- Balance role: enabler โ payoff
- Upgrade effect 1 amount: 22 โ 13
- Base card effect 1 amount: 15 โ 9
- [Ghost Stack]
- Card text: Apply 10 Payload. Apply 4 Payload. โ Apply 6 Payload.
- Base card effects: t2:statusId=payload,amount=10,target=0 | t2:statusId=payload,target=0,amount=4 โ t2:statusId=payload,target=0,amount=11
- Upgraded card effects: t2:statusId=payload,amount=13,target=0 | t2:statusId=payload,target=0,amount=8 โ t2:statusId=payload,target=0,amount=15
- Balance role: enabler โ payoff
- Base card effect 1 amount: 11 โ 6
- Upgrade effect 1 amount: 15 โ 8
- [Glass Sandbox]
- Card text: Shuffle 1 Glitch into your draw pile. At end of turn: apply 14 Payload. โ At end of turn: gain 4 Firewall. At end of turn: apply 2 Payload.
- Base card effect 1: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t1:baseBlock=4,endOfTurn=True
- Base card effect 2 amount: 14 โ 2
- Upgrade effect 1: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t1:baseBlock=4,endOfTurn=True
- Upgrade effect 2 amount: 26 โ 3
- [Glitch]
- Card text: Dead weight. Lose 2 Integrity when drawn. Detonation clears Glitches from combat. โ Cost 1: purge this. End of turn: lose 2 Integrity if still in hand. Detonation clears Glitches.
- Cost: -2 โ 1
- Keywords: [4] โ [0]
- Base card effect 1 on draw: yes โ none
- Base card effect 1 end of turn: none โ yes
- [Host Geometry]
- Card text: Apply 12 Payload. Draw 1. โ Apply 6 Payload. Draw 1.
- Base card effect 1 amount: 12 โ 6
- Upgrade effect 1 amount: 17 โ 7
- Balance role: enabler โ payoff
- [Host Map]
- Card text: Draw 2. Apply 3 Payload. โ Draw 2. Apply 2 Payload.
- Upgrade effect 1 count: 3 โ 2
- Upgrade effect 2 amount: 3 โ 4
- Base card effect 2 amount: 3 โ 2
- [Host Needle]
- Card text: Apply 3 Payload. Draw 2. โ Apply 3 Payload. Draw 1.
- Base card effect 2 count: 2 โ 1
- Upgrade effect 1 amount: 6 โ 5
- Upgrade effect 2 count: 2 โ 1
- [Hot Spare]
- Card text: Draw 2. Gain 1 Bandwidth. Shuffle 1 Glitch into your draw pile. Apply 2 Payload. โ Draw 1. Gain 1 Bandwidth. Apply 2 Payload.
- Base card effects: t3:count=2 | t4:amount=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 | t2:statusId=payload,amount=2,target=0 โ t3:count=1 | t4:amount=1 | t2:statusId=payload,target=0,amount=4
- Upgraded card effects: t3:count=3 | t4:amount=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 | t2:statusId=payload,amount=3,target=0 โ t3:count=2 | t4:amount=1 | t2:statusId=payload,target=0,amount=5
- Upgrade effect 1 count: 2 โ 1
- Upgrade effect 3 amount: 5 โ 3
- Base card effect 3 amount: 4 โ 2
- [Incubate]
- Card text: Apply 5 Payload. Gain 6 Firewall. โ Apply 3 Payload. Gain 4 Firewall.
- Base card effect 1 amount: 5 โ 3
- Base card effect 2 Firewall: 6 โ 4
- Upgrade effect 1 amount: 6 โ 5
- Upgrade effect 2 Firewall: 8 โ 4
- [Jammed Window]
- Card text: Apply 10 Payload. Draw 1. Shuffle 1 Glitch into your draw pile. โ Apply 4 Payload. Draw 1.
- Base card effects: t2:statusId=payload,target=0,amount=10 | t3:count=1 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=0,amount=8 | t3:count=1
- Upgraded card effects: t2:statusId=payload,target=0,amount=14 | t3:count=2 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=0,amount=12 | t3:count=1
- Balance role: enabler โ payoff
- Base card effect 1 amount: 8 โ 4
- Upgrade effect 1 amount: 12 โ 7
- [Kernel Panic]
- Card text: Detonate Payload: deal 13 per Payload. Heal 24% up to 22. 65% overkill becomes Firewall. Clear; spread remnant. Shuffle 1 Glitch into your draw pile. โ Detonate Payload: deal damage equal to Payload plus 8, heal 20% of the damage up to 12 Integrity, and convert 50% of overkill into Firewall up to 12.
- Base card effects: t0:statusId=detonatePayload,payloadMultiplier=13,residualPayloadPct=0.6,clearHandGlitches=True,detonationHealPct=0.24,overkillFirewallPct=0.65,detonationRecoveryCap=22 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:statusId=detonatePayload,target=0,baseDamage=8,clearHandGlitches=True,detonationHealPct=0.2,overkillFirewallPct=0.5,detonationRecoveryCap=6
- Upgraded card effects: t0:statusId=detonatePayload,payloadMultiplier=17,residualPayloadPct=0.7,clearHandGlitches=True,detonationHealPct=0.3,overkillFirewallPct=0.8,detonationRecoveryCap=27 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:statusId=detonatePayload,target=0,baseDamage=18,clearHandGlitches=True,detonationHealPct=0.2,overkillFirewallPct=0.5,detonationRecoveryCap=6
- Balance role: payoff โ enabler
- Upgrade effect 1 damage: 18 โ 11
- Upgrade effect 1 detonation healing: 0.2 โ 0.3
- Upgrade effect 1 recovery cap: 6 โ 18
- Upgrade effect 1 overkill to Firewall: 0.5 โ 1
- Base card effect 1 recovery cap: 6 โ 12
- [Kill Switch]
- Card text: Detonate Payload: deal 8 per Payload. Heal 10% up to 6. 40% overkill becomes Firewall. Clear; spread remnant. โ Detonate Payload: deal damage equal to Payload plus 7, and convert 50% of overkill into Firewall up to 8.
- Base card effect 1 damage: none โ 7
- Base card effect 1 detonation healing: 0.1 โ none
- Base card effect 1 recovery cap: 6 โ 8
- Base card effect 1 overkill to Firewall: 0.4 โ 0.5
- Base card effect 1 Payload multiplier: 8 โ none
- Base card effect 1 residual Payload: 0.4 โ none
- Base card effect 1 target: none โ 0
- Upgrade effect 1 damage: none โ 11
- Upgrade effect 1 detonation healing: 0.1 โ none
- Upgrade effect 1 recovery cap: 7 โ 10
- Upgrade effect 1 overkill to Firewall: 0.4 โ 0.6
- Upgrade effect 1 Payload multiplier: 12 โ none
- Upgrade effect 1 residual Payload: 0.45 โ none
- Upgrade effect 1 target: none โ 0
- Balance role: payoff โ enabler
- [Last Safe Frame]
- Card text: Gain 18 Firewall. Draw 2. Shuffle 1 Glitch into your draw pile. โ Gain 18 Firewall. Draw 2.
- Base card effects: t1:baseBlock=18 | t3:count=2 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t1:baseBlock=18 | t3:count=2
- Upgraded card effects: t1:baseBlock=23 | t3:count=2 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t1:baseBlock=27 | t3:count=3
- [Latency Hold]
- Card text: Gain 7 Firewall. Shuffle 1 Glitch into your draw pile. Apply 4 Payload. โ Gain 6 Firewall. Apply 3 Payload.
- Base card effects: t1:baseBlock=7 | t6:cardId=tinkerer_glitch,copies=1,destination=3 | t2:statusId=payload,target=0,amount=4 โ t1:baseBlock=6 | t2:statusId=payload,target=0,amount=5
- Upgraded card effects: t1:baseBlock=9 | t6:cardId=tinkerer_glitch,copies=1,destination=3 | t2:statusId=payload,target=0,amount=6 โ t1:baseBlock=8 | t2:statusId=payload,target=0,amount=7
- Base card effect 2 amount: 5 โ 3
- Upgrade effect 2 amount: 7 โ 4
- [Long Fuse]
- Card text: Apply 18 Payload. Shuffle 1 Glitch into your draw pile. โ Apply 7 Payload. Gain 3 Firewall.
- Base card effect 1 amount: 18 โ 7
- Base card effect 2: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t1:baseBlock=3
- Upgrade effect 1 amount: 24 โ 9
- Upgrade effect 2: t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t1:baseBlock=5
- Balance role: enabler โ payoff
- Upgrade effect 2 Firewall: 5 โ 7
- [Major Glitch]
- Added to The Tinkerer.
- Card text: Cost 1: purge this. End of turn: lose 3 Integrity if still in hand. Detonation clears Glitches.
- [Memory Scalpel]
- Card text: Deal 9 damage. Apply 2 Payload. Shuffle 1 Glitch into your draw pile. โ Deal 11 damage. Apply 2 Payload.
- Base card effects: t0:baseDamage=9,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=2 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:baseDamage=11,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=3
- Upgraded card effects: t0:baseDamage=13,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=3 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:baseDamage=14,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=5
- Base card effect 2 amount: 3 โ 2
- Upgrade effect 2 amount: 5 โ 3
- [Minor Glitch]
- Added to The Tinkerer.
- Card text: Cost 1: purge this. End of turn: lose 1 Integrity if still in hand. Detonation clears Glitches.
- [Needle Packet]
- Card text: Deal 2 damage. Apply 4 Payload. โ Deal 3 damage. Apply 2 Payload.
- Base card effect 1 damage: 2 โ 3
- Base card effect 2 amount: 4 โ 2
- Upgrade effect 1 damage: 3 โ 5
- Upgrade effect 2 amount: 5 โ 2
- [No Safe Mode]
- Card text: At start of turn: apply 13 Payload. โ At start of turn: apply 3 Payload.
- Base card effect 1 amount: 13 โ 3
- Upgrade effect 1 amount: 17 โ 4
- [Overkill Firewall]
- Card text: At end of turn: gain 23 Firewall. โ At end of turn: gain 13 Firewall.
- Base card effect 1 Firewall: 23 โ 13
- Upgrade effect 1 Firewall: 38 โ 20
- [Overpressure]
- Card text: Apply 16 Payload. โ Deal 3 damage. Apply 7 Payload.
- Base card effect 1 amount: 16 โ 13
- Upgrade effect 1 amount: 21 โ 18
- Balance role: enabler โ payoff
- Base card effects: t2:statusId=payload,target=0,amount=13 โ t0:baseDamage=3,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=12
- Upgraded card effects: t2:statusId=payload,target=0,amount=18 โ t0:baseDamage=8,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=13
- Base card effect 2 amount: 12 โ 7
- Upgrade effect 2 amount: 13 โ 8
- [Packet Autopsy]
- Card text: Draw 3. Apply 2 Payload. โ Draw 2. Apply 3 Payload.
- Base card effect 1 count: 3 โ 2
- Base card effect 2 amount: 2 โ 3
- Upgrade effect 1 count: 4 โ 3
- Upgrade effect 2 amount: 3 โ 4
- [Packet Bite]
- Card text: Deal 8 damage. Apply 3 Payload. โ Deal 8 damage. Apply 2 Payload.
- Upgrade effect 1 damage: 12 โ 11
- Upgrade effect 2 amount: 4 โ 3
- Base card effect 2 amount: 3 โ 2
- [Packet Snare]
- Card text: Apply 6 Payload to ALL enemies. Apply 1 Payload. โ Apply 4 Payload to ALL enemies.
- Base card effects: t2:statusId=payload,amount=6,target=1 | t2:statusId=payload,amount=1,target=0 โ t2:statusId=payload,target=1,amount=7
- Upgraded card effects: t2:statusId=payload,amount=9,target=1 | t2:statusId=payload,amount=2,target=0 โ t2:statusId=payload,target=1,amount=10
- Balance role: enabler โ payoff
- Base card effect 1 amount: 7 โ 4
- Upgrade effect 1 amount: 10 โ 6
- [Patient Zero]
- Card text: Apply 10 Payload. โ Apply 5 Payload.
- Base card effect 1 amount: 10 โ 5
- Upgrade effect 1 amount: 12 โ 7
- Balance role: enabler โ payoff
- [Payload Doubling]
- Card text: Apply 10 Payload. Apply 3 Payload to ALL enemies. โ Apply 4 Payload. Apply 3 Payload to ALL enemies.
- Base card effect 1 amount: 10 โ 4
- Upgrade effect 2 amount: 5 โ 4
- Balance role: enabler โ payoff
- Upgrade effect 1 amount: 14 โ 5
- [Payload Engine]
- Card text: At end of turn: apply 12 Payload. โ At end of turn: apply 3 Payload.
- Base card effect 1 amount: 12 โ 3
- Upgrade effect 1 amount: 24 โ 4
- [Payload Mirror]
- Card text: Apply 5 Payload to ALL enemies. Apply 7 Payload. โ Apply 2 Payload to ALL enemies. Apply 5 Payload.
- Base card effect 1 amount: 5 โ 2
- Base card effect 2 amount: 7 โ 5
- Upgrade effect 1 amount: 8 โ 3
- Upgrade effect 2 amount: 10 โ 6
- Balance role: enabler โ payoff
- [Perfect Collapse]
- Card text: Detonate Payload: deal 18 per Payload. Heal 28% up to 24. 30% overkill becomes Firewall. Clear; spread remnant. โ Detonate Payload: deal damage equal to Payload plus 10, heal 25% of the damage up to 16 Integrity, and convert 40% of overkill into Firewall up to 16.
- Base card effect 1 damage: none โ 10
- Base card effect 1 detonation healing: 0.28 โ 0.25
- Base card effect 1 recovery cap: 24 โ 16
- Base card effect 1 overkill to Firewall: 0.3 โ 0.4
- Base card effect 1 Payload multiplier: 18 โ none
- Base card effect 1 residual Payload: 0.5 โ none
- Base card effect 1 target: none โ 0
- Upgrade effect 1 damage: none โ 11
- Upgrade effect 1 detonation healing: 0.36 โ 0.4
- Upgrade effect 1 recovery cap: 30 โ 24
- Upgrade effect 1 overkill to Firewall: 0.42 โ 1
- Upgrade effect 1 Payload multiplier: 23 โ none
- Upgrade effect 1 residual Payload: 0.6 โ none
- Upgrade effect 1 target: none โ 0
- Balance role: payoff โ enabler
- [Port Nick]
- Card text: Deal 3 damage. Apply 8 Payload. โ Deal 1 damage. Apply 4 Payload.
- Base card effect 1 damage: 3 โ 1
- Upgrade effect 1 damage: 5 โ 6
- Upgrade effect 2 amount: 10 โ 4
- Base card effect 2 amount: 8 โ 4
- [Probe Strike]
- Card text: Deal 5 damage. Apply 3 Payload. โ Deal 5 damage. Apply 2 Payload.
- Base card effect 2 amount: 3 โ 2
- Upgrade effect 2 amount: 4 โ 2
- [Quarantine Breath]
- Upgrade effect 2 amount: 2 โ 3
- Upgrade effect 1 Firewall: 7 โ 5
- [Quarantine Kernel]
- Card text: At end of turn: gain 13 Firewall. โ At end of turn: gain 7 Firewall.
- Base card effect 1 Firewall: 13 โ 7
- Upgrade effect 1 Firewall: 16 โ 10
- [Quarantine Shell]
- Card text: Gain 7 Firewall. โ Gain 8 Firewall.
- Base card effect 1 Firewall: 7 โ 8
- Upgrade effect 1 Firewall: 11 โ 12
- [Recursive Host]
- Card text: At start of turn: apply 21 Payload. โ At start of turn: apply 3 Payload.
- Base card effect 1 amount: 21 โ 3
- Upgrade effect 1 amount: 32 โ 4
- [Remote Root]
- Card text: At start of turn: apply 9 Payload to ALL enemies. โ At start of turn: apply 2 Payload to ALL enemies.
- Base card effect 1 amount: 9 โ 2
- Upgrade effect 1 amount: 13 โ 2
- Upgrade cost: none โ 1
- [Residual Geometry]
- Upgrade effect 1 amount: 6 โ 5
- Balance role: enabler โ payoff
- [Residual Mesh]
- Card text: At end of turn: apply 8 Payload to ALL enemies. โ At end of turn: apply 2 Payload to ALL enemies.
- Base card effect 1 amount: 8 โ 2
- Upgrade effect 1 amount: 16 โ 2
- Upgrade cost: none โ 1
- [Socket Pressure]
- Card text: Deal 4 damage. Apply 3 Payload. Apply 1 Payload. โ Deal 4 damage. Apply 3 Payload.
- Base card effects: t0:baseDamage=4,hitCount=1,target=0 | t2:statusId=payload,amount=3,target=0 | t2:statusId=payload,target=0,amount=1 โ t0:baseDamage=4,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=6
- Upgraded card effects: t0:baseDamage=8,hitCount=1,target=0 | t2:statusId=payload,amount=4,target=0 | t2:statusId=payload,target=0,amount=1 โ t0:baseDamage=9,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=6
- Base card effect 2 amount: 6 โ 3
- Upgrade effect 2 amount: 6 โ 3
- [Soft Reboot]
- Card text: Gain 8 Firewall. Gain 1 Bandwidth. โ Gain 5 Firewall. Gain 1 Bandwidth.
- Base card effect 1 Firewall: 8 โ 5
- Upgrade effect 1 Firewall: 13 โ 7
- [Split Horizon]
- Card text: Apply 8 Payload to ALL enemies. Apply 18 Payload. โ Apply 3 Payload to ALL enemies. Apply 9 Payload.
- Base card effect 1 amount: 8 โ 3
- Base card effect 2 amount: 18 โ 9
- Upgrade effect 1 amount: 10 โ 6
- Upgrade effect 2 amount: 20 โ 10
- Balance role: enabler โ payoff
- [Stack Overflow]
- Card text: Deal 11 damage. Apply 4 Payload. Apply 4 Payload. โ Deal 10 damage. Apply 4 Payload.
- Base card effects: t0:baseDamage=11,hitCount=1,target=0 | t2:statusId=payload,amount=4,target=0 | t2:statusId=payload,target=0,amount=4 โ t0:baseDamage=10,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=8
- Upgraded card effects: t0:baseDamage=15,hitCount=1,target=0 | t2:statusId=payload,amount=5,target=0 | t2:statusId=payload,target=0,amount=5 โ t0:baseDamage=18,hitCount=1,target=0 | t2:statusId=payload,target=0,amount=9
- Base card effect 2 amount: 8 โ 4
- Upgrade effect 2 amount: 9 โ 4
- [Surgical Cashout]
- Card text: Detonate Payload: deal 10 per Payload. Heal 18% up to 10. 35% overkill becomes Firewall. Clear; spread remnant. โ Detonate Payload: deal damage equal to Payload plus 8, and heal 20% of the damage up to 6 Integrity.
- Base card effect 1 damage: none โ 8
- Base card effect 1 detonation healing: 0.18 โ 0.2
- Base card effect 1 recovery cap: 10 โ 6
- Base card effect 1 overkill to Firewall: 0.35 โ none
- Base card effect 1 Payload multiplier: 10 โ none
- Base card effect 1 residual Payload: 0.5 โ none
- Base card effect 1 target: none โ 0
- Upgrade effect 1 damage: none โ 11
- Upgrade effect 1 recovery cap: 12 โ 10
- Upgrade effect 1 overkill to Firewall: 0.45 โ none
- Upgrade effect 1 Payload multiplier: 13 โ none
- Upgrade effect 1 residual Payload: 0.5 โ none
- Upgrade effect 1 target: none โ 0
- Balance role: payoff โ enabler
- Upgrade effect 1 detonation healing: 0.2 โ 0.25
- [Surgical Loop]
- Card text: Whenever you play a Skill: apply 12 Payload. โ Whenever you play a Skill: apply 3 Payload.
- Base card effect 1 amount: 12 โ 3
- Upgrade effect 1 amount: 24 โ 4
- [Surgical Miracle]
- Card text: Detonate Payload: deal 13 per Payload. Heal 42% up to 26. 22% overkill becomes Firewall. Clear; spread remnant. Shuffle 1 Glitch into your draw pile. โ Detonate Payload: deal damage equal to Payload plus 10, and heal 30% of the damage up to 8 Integrity.
- Base card effects: t0:statusId=detonatePayload,payloadMultiplier=13,residualPayloadPct=0.55,clearHandGlitches=True,detonationHealPct=0.42,overkillFirewallPct=0.22,detonationRecoveryCap=26 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:statusId=detonatePayload,target=0,baseDamage=10,clearHandGlitches=True,detonationHealPct=0.3,detonationRecoveryCap=7
- Upgraded card effects: t0:statusId=detonatePayload,payloadMultiplier=17,residualPayloadPct=0.6,clearHandGlitches=True,detonationHealPct=0.52,overkillFirewallPct=0.3,detonationRecoveryCap=30 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:statusId=detonatePayload,target=0,baseDamage=18,clearHandGlitches=True,detonationHealPct=0.3,detonationRecoveryCap=9
- Balance role: payoff โ enabler
- Upgrade effect 1 damage: 18 โ 11
- Upgrade effect 1 detonation healing: 0.3 โ 0.4
- Upgrade effect 1 recovery cap: 9 โ 15
- Base card effect 1 recovery cap: 7 โ 8
- [Surgical Pause]
- Card text: Gain 7 Firewall. Draw 1. โ Gain 6 Firewall. Draw 1.
- Base card effect 1 Firewall: 7 โ 6
- Upgrade effect 1 Firewall: 9 โ 11
- [Suture Draw]
- Card text: Draw 4. Shuffle 1 Glitch into your draw pile. โ Draw 4.
- Base card effects: t3:count=4 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t3:count=4
- Upgraded card effects: t3:count=5 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t3:count=6
- [Timeout Shield]
- Card text: Gain 21 Firewall. Shuffle 1 Glitch into your draw pile. โ Gain 21 Firewall.
- Base card effects: t1:baseBlock=21 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t1:baseBlock=21
- Upgraded card effects: t1:baseBlock=27 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t1:baseBlock=32
- [Trace Collapse]
- Card text: Deal 15 damage. Apply 5 Payload. โ Deal 16 damage. Apply 2 Payload.
- Base card effect 1 damage: 15 โ 16
- Base card effect 2 amount: 5 โ 2
- Upgrade effect 1 damage: 21 โ 24
- Upgrade effect 2 amount: 6 โ 2
- [Trace Hold]
- Card text: Gain 12 Firewall. Shuffle 1 Glitch into your draw pile. โ Gain 11 Firewall.
- Base card effects: t1:baseBlock=12 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t1:baseBlock=11
- Upgraded card effects: t1:baseBlock=15 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t1:baseBlock=16
- [Unrecoverable Error]
- Card text: Detonate Payload: deal 13 per Payload. 80% overkill becomes Firewall up to 22. Clear; spread remnant. Shuffle 1 Glitch into your draw pile. โ Detonate Payload: deal damage equal to Payload plus 7, and convert 100% of overkill into Firewall up to 9.
- Base card effects: t0:statusId=detonatePayload,payloadMultiplier=13,residualPayloadPct=0.6,clearHandGlitches=True,detonationHealPct=0,overkillFirewallPct=0.8,detonationRecoveryCap=22 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:statusId=detonatePayload,target=0,baseDamage=12,clearHandGlitches=True,overkillFirewallPct=1.0,detonationRecoveryCap=10
- Upgraded card effects: t0:statusId=detonatePayload,payloadMultiplier=17,residualPayloadPct=0.7,clearHandGlitches=True,detonationHealPct=0,overkillFirewallPct=1,detonationRecoveryCap=26 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t0:statusId=detonatePayload,target=0,baseDamage=18,clearHandGlitches=True,overkillFirewallPct=1.0,detonationRecoveryCap=10
- Balance role: payoff โ enabler
- Base card effect 1 damage: 12 โ 7
- Base card effect 1 recovery cap: 10 โ 9
- Upgrade effect 1 damage: 18 โ 11
- [Zero Day Bloom]
- Card text: Apply 12 Payload. Apply 6 Payload to a random enemy. Shuffle 1 Glitch into your draw pile. โ Apply 7 Payload. Apply 5 Payload to a random enemy.
- Base card effects: t2:statusId=payload,amount=12,target=0 | t2:statusId=payload,amount=6,target=4 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=0,amount=8 | t2:statusId=payload,target=4,amount=7
- Upgraded card effects: t2:statusId=payload,amount=17,target=0 | t2:statusId=payload,amount=8,target=4 | t6:cardId=tinkerer_glitch,copies=1,destination=3 โ t2:statusId=payload,target=0,amount=11 | t2:statusId=payload,target=4,amount=9
- Balance role: enabler โ payoff
- Cost: 1 โ 2
- Base card effect 1 amount: 8 โ 7
- Base card effect 2 amount: 7 โ 5
- Upgrade effect 1 amount: 11 โ 9
- Upgrade effect 2 amount: 9 โ 8
- [Zero Trust Surgery]
- Card text: Draw 3. Gain 5 Firewall. Shuffle 2 Glitches into your draw pile. โ Draw 3. Gain 4 Firewall.
- Base card effects: t3:count=3 | t1:baseBlock=5 | t6:cardId=tinkerer_glitch,copies=2,destination=3 โ t3:count=3 | t1:baseBlock=4
- Upgraded card effects: t3:count=4 | t1:baseBlock=6 | t6:cardId=tinkerer_glitch,copies=2,destination=3 โ t3:count=4 | t1:baseBlock=8
Angel of the Abyss 78
- [Abyss Unleashed]
- Card text: Reaching the Abyss deals 25 to ALL enemies. The Abyss Integrity cost is doubled. Draw 6. Gain 2 Bandwidth. โ Reaching the Abyss deals 25 to ALL enemies. The Abyss Integrity cost is doubled. Draw 5.
- Base card effect 1 draw: 6 โ 5
- Upgrade effect 1 draw: 6 โ 7
- Upgrade effect 1 Bandwidth: 2 โ none
- Base card effect 1 Bandwidth: 2 โ none
- [Abyssal Descent]
- Card text: Deal 12. Deal 18 more if the previous card was a Punch. Deal 12 more for each form you've climbed this combat. โ Deal 6. Deal 6 more if the previous card was a Punch. Deal 3 more for each form you've climbed this combat.
- Base card effect 1 base damage: 12 โ 6
- Base card effect 1 combo damage: 18 โ 6
- Base card effect 1 damage per form: 12 โ 3
- Upgrade effect 1 base damage: 18 โ 8
- Upgrade effect 1 combo damage: 22 โ 12
- Upgrade effect 1 damage per form: 16 โ 3
- [Abyssal Tide]
- Card text: Deal 34 to ALL enemies. Deal 10 more if the previous card was a Kick. This bonus hits the target only. Heal 1 Integrity. On a Signature Combo, heal 1 more. โ Deal 16 to ALL enemies. Deal 6 more if the previous card was a Kick. This bonus hits the target only. Heal 1 Integrity. On a Signature Combo, heal 1 more.
- Base card effect 1 base damage: 34 โ 16
- Base card effect 1 combo damage: 10 โ 6
- Upgrade effect 1 base damage: 36 โ 16
- Upgrade effect 1 combo damage: 14 โ 12
- Upgrade effect 1 angel heal on combo: 1 โ 2
- [Axe Kick]
- Card text: Deal 25. โ Deal 8. Deal 8 more if the previous card was a Kick.
- Base card effect 1 base damage: 25 โ 8
- Base card effect 1 combo damage: none โ 8
- Base card effect 1 angel chain from: none โ Kick
- Upgrade effect 1 base damage: 30 โ 8
- Upgrade effect 1 combo damage: none โ 18
- Upgrade effect 1 angel chain from: none โ Kick
- [Backfist]
- Card text: Deal 9. Deal 18 more if the previous card was a Punch. โ Deal 5. Deal 8 more if the previous card was a Punch.
- Base card effect 1 base damage: 9 โ 5
- Base card effect 1 combo damage: 18 โ 8
- Upgrade effect 1 base damage: 11 โ 5
- Upgrade effect 1 combo damage: 22 โ 15
- [Block]
- Upgrade effect 1 Firewall: 5 โ 7
- Upgrade effect 1 angel chain shield: 6 โ 8
- [Bloodfeast Cross]
- Card text: Deal 16. Deal 6 more if the previous card was a Punch. At Closed Hand+, heal 1 Integrity. โ Deal 7. Deal 6 more if the previous card was a Punch. At Closed Hand+, heal 1 Integrity.
- Base card effect 1 base damage: 16 โ 7
- Upgrade effect 1 base damage: 20 โ 8
- Upgrade effect 1 combo damage: 10 โ 11
- [Bloodletting Heel]
- Card text: Deal 22. +8 after a Kick. At Closed Hand+, deal 26 more and lose 4 Integrity. โ Deal 8. +8 after a Kick. At Closed Hand+, deal 12 more and lose 4 Integrity.
- Base card effect 1 base damage: 22 โ 8
- Base card effect 1 conditional damage: 26 โ 12
- Upgrade effect 1 base damage: 24 โ 8
- Upgrade effect 1 combo damage: 12 โ 11
- Upgrade effect 1 conditional damage: 32 โ 17
- [Bloodtithe Arc]
- Card text: Deal 28 to ALL enemies. +18 to ALL enemies per form tier. +34 after a Kick. This bonus hits the target only. Lose 5 Integrity. โ Deal 16 to ALL enemies. +5 to ALL enemies per form tier. +10 after a Kick. This bonus hits the target only. Lose 5 Integrity.
- Base card effect 1 base damage: 28 โ 16
- Base card effect 1 combo damage: 34 โ 10
- Base card effect 1 damage per form: 18 โ 5
- Upgrade effect 1 base damage: 30 โ 16
- Upgrade effect 1 combo damage: 38 โ 16
- Upgrade effect 1 damage per form: 22 โ 8
- [Body Blow]
- Card text: Deal 22. Deal 14 more if the previous card was a Punch. โ Deal 12. Deal 6 more if the previous card was a Punch.
- Base card effect 1 base damage: 22 โ 12
- Base card effect 1 combo damage: 14 โ 6
- Upgrade effect 1 base damage: 24 โ 13
- Upgrade effect 1 combo damage: 18 โ 15
- [Brace]
- Upgrade effect 1 Firewall: 9 โ 10
- Upgrade effect 1 angel chain shield: 7 โ 10
- [Breath Control]
- Card text: Draw 4. Gain 1 Bandwidth. Lose 1 Integrity. โ Draw 4. Lose 1 Integrity.
- Upgrade effect 1 Bandwidth: 1 โ none
- Base card effect 1 Bandwidth: 1 โ none
- Upgrade effect 1 angel lose hp: 1 โ none
- [Check Kick]
- Card text: Deal 11. Gain 10 Firewall. Deal 7 more if the previous card was a Kick. โ Deal 5. Gain 5 Firewall. Deal 5 more if the previous card was a Kick.
- Base card effect 1 base damage: 11 โ 5
- Base card effect 1 Firewall: 10 โ 5
- Base card effect 1 combo damage: 7 โ 5
- Upgrade effect 1 base damage: 12 โ 6
- Upgrade effect 1 Firewall: 12 โ 6
- [Clinch]
- Upgrade effect 1 angel weak: 1 โ 2
- [Closing Fist]
- Card text: Deal 14. Deal 22 more for each form you've climbed this combat. โ Deal 8. Deal 3 more for each form you've climbed this combat.
- Base card effect 1 base damage: 14 โ 8
- Base card effect 1 damage per form: 22 โ 3
- Upgrade effect 1 base damage: 20 โ 8
- Upgrade effect 1 damage per form: 28 โ 6
- [Combination]
- Card text: Deal 2. Deal 20 more for each Punch played earlier this turn. โ Deal 2. Deal 9 more for each Punch played earlier this turn.
- Base card effect 1 damage per Punch: 20 โ 9
- Upgrade effect 1 base damage: 12 โ 3
- Upgrade effect 1 damage per Punch: 24 โ 13
- [Combo Sense]
- Card text: Your Signature Combos deal 4 more. Draw 5. โ Your Signature Combos deal 4 more. Draw 4.
- Base card effect 1 draw: 5 โ 4
- Upgrade effect 1 amount: 4 โ 7
- Upgrade effect 1 draw: 5 โ 6
- [Counter Flow]
- Card text: Gain 5 Firewall. Deal 26. โ Gain 7 Firewall. Deal 8.
- Base card effect 1 base damage: 26 โ 8
- Upgrade effect 1 base damage: 30 โ 8
- Upgrade effect 1 Firewall: 7 โ 15
- Base card effect 1 Firewall: 5 โ 7
- [Counter Strike]
- Card text: Deal 18. Deal 10 more if the previous card was a Guard. โ Deal 8. Deal 8 more if the previous card was a Guard.
- Base card effect 1 base damage: 18 โ 8
- Base card effect 1 combo damage: 10 โ 8
- Upgrade effect 1 base damage: 20 โ 8
- Upgrade effect 1 combo damage: 14 โ 16
- [Cover]
- Upgrade effect 1 Firewall: 14 โ 18
- [Cross]
- Card text: Deal 6. Deal 8 more if the previous card was a Punch. Draw 2. โ Deal 4. Deal 2 more if the previous card was a Punch. Draw 1.
- Base card effect 1 base damage: 6 โ 4
- Base card effect 1 combo damage: 8 โ 2
- Base card effect 1 draw: 2 โ 1
- Upgrade effect 1 base damage: 8 โ 5
- Upgrade effect 1 combo damage: 10 โ 7
- Upgrade effect 1 draw: 2 โ 1
- [Cross Counter]
- Card text: Deal 18. Deal 10 more if the previous card was a Guard. โ Deal 8. Deal 7 more if the previous card was a Guard.
- Base card effect 1 base damage: 18 โ 8
- Base card effect 1 combo damage: 10 โ 7
- Upgrade effect 1 base damage: 20 โ 8
- Upgrade effect 1 combo damage: 14 โ 16
- [Defensive Flow]
- Upgrade effect 1 Firewall: 11 โ 13
- Upgrade effect 1 angel chain shield: 7 โ 10
- [Double Jab]
- Card text: Deal 10 damage twice. โ Deal 2 damage twice. Deal 4 more if the previous card was a Punch.
- Base card effect 1 base damage: 10 โ 2
- Base card effect 1 combo damage: none โ 4
- Base card effect 1 angel chain from: none โ Punch
- Upgrade effect 1 base damage: 14 โ 2
- Upgrade effect 1 combo damage: none โ 8
- Upgrade effect 1 angel chain from: none โ Punch
- [Elbow]
- Card text: Deal 18. Deal 10 more if the previous card was a Punch. Costs 0 if the previous card was a Guard. โ Deal 6. Deal 8 more if the previous card was a Punch. Costs 0 if the previous card was a Guard.
- Base card effect 1 base damage: 18 โ 6
- Base card effect 1 combo damage: 10 โ 8
- Upgrade effect 1 base damage: 20 โ 7
- Upgrade effect 1 combo damage: 14 โ 15
- [Endless Combination]
- Card text: Gain 17 Firewall. This turn, the first time you land a Signature Combo, return this card to your hand. โ Gain 16 Firewall. This turn, the first time you land a Signature Combo, return this card to your hand.
- Base card effect 1 Firewall: 17 โ 16
- Upgrade effect 1 Firewall: 18 โ 24
- [Exhaustion]
- Upgraded card effects: present โ removed
- [Fast Feet]
- Card text: The first Kick you play each turn costs 0. Draw 3. โ The first Kick you play each turn costs 0. Draw 4.
- Base card effect 1 draw: 3 โ 4
- Upgrade effect 1 draw: 3 โ 4
- [Father's Command]
- Card text: The Abyss Integrity cost is halved, and reaching Abyss grants 20 Firewall. Draw 4. Gain 1 Bandwidth. โ The Abyss Integrity cost is halved, and reaching Abyss grants 20 Firewall. Draw 4.
- Upgrade effect 1 draw: 4 โ 6
- Upgrade effect 1 Bandwidth: 1 โ none
- Base card effect 1 Bandwidth: 1 โ none
- [Feinted Lead]
- Card text: Deal 20. Counts as both a Punch and a Kick for the next chain check. โ Deal 2. Deal 5 more if the previous card was a Kick. Counts as both a Punch and a Kick for the next chain check.
- Base card effect 1 base damage: 20 โ 2
- Base card effect 1 combo damage: none โ 5
- Base card effect 1 angel chain from: none โ Kick
- Upgrade effect 1 base damage: 24 โ 2
- Upgrade effect 1 combo damage: none โ 8
- Upgrade effect 1 angel chain from: none โ Kick
- [Flowing Fury]
- Card text: Deal 12. Deal 12 more if the previous card was a Punch. Deal 8 more for each Signature Combo landed this turn. โ Deal 6. Deal 8 more if the previous card was a Punch. Deal 5 more for each Signature Combo landed this turn.
- Base card effect 1 base damage: 12 โ 6
- Base card effect 1 combo damage: 12 โ 8
- Base card effect 1 damage per combo: 8 โ 5
- Upgrade effect 1 base damage: 16 โ 8
- Upgrade effect 1 combo damage: 16 โ 12
- Upgrade effect 1 damage per combo: 12 โ 8
- [Front Kick]
- Card text: Deal 16. Deal 8 more if the previous card was a Punch. โ Deal 7. Deal 5 more if the previous card was a Punch.
- Base card effect 1 base damage: 16 โ 7
- Base card effect 1 combo damage: 8 โ 5
- Upgrade effect 1 base damage: 18 โ 8
- Upgrade effect 1 combo damage: 12 โ 11
- [Guard Break]
- Card text: Deal 22. Deal 14 more if the previous card was a Guard. โ Deal 13. Deal 4 more if the previous card was a Guard.
- Base card effect 1 base damage: 22 โ 13
- Base card effect 1 combo damage: 14 โ 4
- Upgrade effect 1 base damage: 24 โ 14
- Upgrade effect 1 combo damage: 18 โ 13
- [Guard Stance]
- Card text: Your Guard cards gain 3 more Firewall. Draw 3. โ Your Guard cards gain 3 more Firewall. Draw 4.
- Base card effect 1 draw: 3 โ 4
- Upgrade effect 1 draw: 3 โ 4
- [Haymaker]
- Card text: Deal 20. Deal 16 more if the previous card was a Punch. Deal 8 more for each form you've climbed this combat. โ Deal 8. Deal 7 more if the previous card was a Punch. Deal 2 more for each form you've climbed this combat.
- Base card effect 1 base damage: 20 โ 8
- Base card effect 1 combo damage: 16 โ 7
- Base card effect 1 damage per form: 8 โ 2
- Upgrade effect 1 base damage: 22 โ 8
- Upgrade effect 1 damage per form: 12 โ 2
- Upgrade effect 1 combo damage: 20 โ 16
- [Heavy Hands]
- Card text: Your Punch cards deal 2 more base damage. Draw 3. โ Your Punch cards deal 2 more base damage. Draw 4.
- Base card effect 1 draw: 3 โ 4
- Upgrade effect 1 draw: 3 โ 6
- [Hook]
- Card text: Deal 16. Deal 8 more if the previous card was a Punch. On a Signature Combo, draw 1. โ Deal 8. Deal 4 more if the previous card was a Punch. On a Signature Combo, draw 1.
- Base card effect 1 base damage: 16 โ 8
- Base card effect 1 combo damage: 8 โ 4
- Upgrade effect 1 base damage: 18 โ 8
- Upgrade effect 1 combo damage: 10 โ 12
- [Iron Guard]
- Upgrade effect 1 Firewall: 9 โ 10
- Upgrade effect 1 angel chain shield: 8 โ 12
- [Jab]
- Card text: Deal 6. Deal 4 more if the previous card was a Punch. Draw 2. โ Deal 2. Deal 3 more if the previous card was a Punch.
- Base card effect 1 base damage: 6 โ 2
- Base card effect 1 combo damage: 4 โ 3
- Base card effect 1 draw: 2 โ none
- Upgrade effect 1 base damage: 8 โ 2
- Upgrade effect 1 combo damage: 8 โ 6
- Upgrade effect 1 draw: 2 โ none
- [Knee]
- Card text: Deal 22. Deal 14 more if the previous card was a Guard. โ Deal 12. Deal 5 more if the previous card was a Guard.
- Base card effect 1 base damage: 22 โ 12
- Base card effect 1 combo damage: 14 โ 5
- Upgrade effect 1 base damage: 24 โ 13
- Upgrade effect 1 combo damage: 18 โ 14
- [Lead Hook]
- Card text: Deal 16. Deal 8 more if the previous card was a Punch. โ Deal 6. Deal 6 more if the previous card was a Punch.
- Base card effect 1 base damage: 16 โ 6
- Base card effect 1 combo damage: 8 โ 6
- Upgrade effect 1 base damage: 18 โ 7
- [Low Kick]
- Card text: Deal 22. Deal 10 more if the previous card was a Punch. Apply 1 Throttled. โ Deal 10. Deal 4 more if the previous card was a Punch. Apply 1 Throttled.
- Base card effect 1 base damage: 22 โ 10
- Base card effect 1 combo damage: 10 โ 4
- Upgrade effect 1 base damage: 24 โ 11
- Upgrade effect 1 combo damage: 14 โ 10
- Upgrade effect 1 angel weak: 1 โ 2
- [Measured Breath]
- Upgrade effect 1 Firewall: 9 โ 12
- [Momentum Kick]
- Card text: Deal 10. Deal 18 more for each Kick played earlier this turn. โ Deal 6. Deal 8 more for each Kick played earlier this turn.
- Base card effect 1 base damage: 10 โ 6
- Base card effect 1 damage per Kick: 18 โ 8
- Upgrade effect 1 base damage: 16 โ 8
- Upgrade effect 1 damage per Kick: 22 โ 12
- [Muscle Memory]
- Card text: Start of turn: add a 0-cost copy of last turn's last Strike to your hand. Draw 4. Gain 2 Bandwidth. โ Start of turn: add a 0-cost copy of last turn's last Strike to your hand. Draw 4.
- Base card effect 1 Bandwidth: 2 โ none
- Upgrade effect 1 draw: 4 โ 6
- Upgrade effect 1 Bandwidth: 2 โ none
- [One-Two]
- Card text: Deal 16 damage twice. โ Deal 7 damage twice.
- Base card effect 1 base damage: 16 โ 7
- Upgrade effect 1 base damage: 20 โ 8
- Upgrade effect 1 draw: none โ 1
- [Overhand]
- Card text: Deal 18. Deal 10 more if the previous card was a Punch. โ Deal 7. Deal 9 more if the previous card was a Punch.
- Base card effect 1 base damage: 18 โ 7
- Base card effect 1 combo damage: 10 โ 9
- Upgrade effect 1 base damage: 20 โ 8
- Upgrade effect 1 combo damage: 14 โ 17
- [Parry]
- Upgrade effect 1 Firewall: 12 โ 15
- Upgrade effect 2 amount: 5 โ 8
- [Patient Guard]
- Upgrade effect 1 Firewall: 17 โ 22
- [Perfect Form]
- Card text: Each turn, your first Signature Combo climbs 1 extra form, capped at Closed Hand. Draw 4. Gain 1 Bandwidth. โ Each turn, your first Signature Combo climbs 1 extra form, capped at Closed Hand. Draw 4.
- Upgrade effect 1 draw: 4 โ 6
- Upgrade effect 1 Bandwidth: 1 โ none
- Base card effect 1 Bandwidth: 1 โ none
- [Pivot Kick]
- Card text: Deal 16. Deal 8 more if the previous card was a Kick. โ Deal 7. Deal 4 more if the previous card was a Kick.
- Base card effect 1 base damage: 16 โ 7
- Base card effect 1 combo damage: 8 โ 4
- Upgrade effect 1 base damage: 18 โ 8
- Upgrade effect 1 combo damage: 12 โ 10
- [Push Kick]
- Card text: Deal 12. Deal 10 more if the previous card was a Punch. โ Deal 5. Deal 5 more if the previous card was a Punch.
- Base card effect 1 base damage: 12 โ 5
- Base card effect 1 combo damage: 10 โ 5
- Upgrade effect 1 base damage: 14 โ 6
- Upgrade effect 1 combo damage: 14 โ 9
- [Question-Mark Kick]
- Card text: Deal 34. Apply 2 Throttled. Deal 16 more if the previous card was a Kick. โ Deal 16. Apply 2 Throttled. Deal 8 more if the previous card was a Kick.
- Base card effect 1 base damage: 34 โ 16
- Base card effect 1 combo damage: 16 โ 8
- Upgrade effect 1 base damage: 36 โ 16
- Upgrade effect 1 angel weak: 2 โ 3
- [Read the Opening]
- Upgrade effect 1 draw: 4 โ 5
- [Reaping Sweep]
- Card text: Deal 11. Deal 20 more if the previous card was a Kick. โ Deal 5. Deal 12 more if the previous card was a Kick.
- Base card effect 1 base damage: 11 โ 5
- Base card effect 1 combo damage: 20 โ 12
- Upgrade effect 1 base damage: 13 โ 6
- Upgrade effect 1 combo damage: 24 โ 20
- [Reclaiming Palm]
- Card text: Deal 5. Heal 5 Integrity. Deal 5 more if the previous card was a Punch. โ Deal 4. Heal 2 Integrity. Deal 4 more if the previous card was a Punch.
- Base card effect 1 base damage: 5 โ 4
- Base card effect 1 combo damage: 5 โ 4
- Base card effect 1 Integrity healing: 5 โ 2
- Upgrade effect 1 base damage: 7 โ 5
- Upgrade effect 1 combo damage: 7 โ 8
- Upgrade effect 1 Integrity healing: 5 โ 3
- [Relentless]
- Card text: Whenever your last 3 Strikes share one class: deal 4 to the enemy. Draw 3. โ Whenever your last 3 Strikes share one class: deal 4 to the enemy. Draw 4.
- Base card effect 1 draw: 3 โ 4
- Upgrade effect 1 amount: 4 โ 6
- Upgrade effect 1 draw: 3 โ 6
- [Rhythm]
- Card text: Your chain bonuses are +1. Draw 3. โ Your chain bonuses are +1. Draw 4.
- Base card effect 1 draw: 3 โ 4
- Upgrade effect 1 draw: 3 โ 4
- [Roundhouse]
- Card text: Deal 22. Deal 14 more if the previous card was a Kick. โ Deal 13. Deal 5 more if the previous card was a Kick.
- Base card effect 1 base damage: 22 โ 13
- Base card effect 1 combo damage: 14 โ 5
- Upgrade effect 1 base damage: 24 โ 14
- Upgrade effect 1 combo damage: 18 โ 14
- [Sanctuary Wall]
- Card text: Gain 15 Firewall. Gain 11 more Firewall if this completes a Signature Combo. โ Gain 11 Firewall. Gain 8 more Firewall if this completes a Signature Combo.
- Base card effect 1 Firewall: 15 โ 11
- Base card effect 1 combo Firewall: 11 โ 8
- [Second Wind]
- Base card effect 2 count: 2 โ 1
- Upgrade effect 2 count: 3 โ 1
- Upgrade effect 1 Integrity healing: none โ 1
- [Shadowstep]
- Card text: Deal 8. Deal 8 more if the previous card was a Kick. Draw 1 card. โ Deal 4. Deal 3 more if the previous card was a Kick. Draw 1 card.
- Base card effect 1 base damage: 8 โ 4
- Base card effect 1 combo damage: 8 โ 3
- Upgrade effect 1 base damage: 16 โ 5
- Upgrade effect 1 combo damage: 24 โ 9
- [Shell]
- Upgrade effect 1 angel chain shield: 22 โ 30
- [Side Kick]
- Card text: Deal 18. Deal 10 more if the previous card was a Kick. โ Deal 8. Deal 7 more if the previous card was a Kick.
- Base card effect 1 base damage: 18 โ 8
- Base card effect 1 combo damage: 10 โ 7
- Upgrade effect 1 base damage: 20 โ 8
- Upgrade effect 1 combo damage: 14 โ 15
- [Spinning Backfist]
- Card text: Deal 18. Deal 2 more if the previous card was a Kick. If this completes a Signature Combo, draw 1. โ Deal 8. Deal 3 more if the previous card was a Kick. If this completes a Signature Combo, draw 1.
- Base card effect 1 base damage: 18 โ 8
- Base card effect 1 combo damage: 2 โ 3
- Upgrade effect 1 base damage: 20 โ 8
- Upgrade effect 1 combo damage: 6 โ 7
- [Spinning Heel]
- Card text: Deal 28. Deal 20 more if the previous card was a Punch. โ Deal 14. Deal 8 more if the previous card was a Punch.
- Base card effect 1 base damage: 28 โ 14
- Base card effect 1 combo damage: 20 โ 8
- Upgrade effect 1 base damage: 30 โ 15
- Upgrade effect 1 combo damage: 24 โ 20
- [Step In]
- Card text: Deal 8. Deal 8 more if the previous card was a Kick. Draw 1 card (only on your first card this turn). โ Deal 5. Deal 2 more if the previous card was a Kick. Draw 1 card (only on your first card this turn).
- Base card effect 1 base damage: 8 โ 5
- Base card effect 1 combo damage: 8 โ 2
- Upgrade effect 1 base damage: 16 โ 6
- Upgrade effect 1 combo damage: 24 โ 8
- [Still Breath]
- Upgrade effect 1 Firewall: 10 โ 12
- Upgrade effect 1 Integrity healing: 2 โ 3
- [Still Point]
- Card text: Draw 3. Gain 3 Bandwidth. Your next Signature Combo this turn deals 12 more. โ Draw 2. Gain 2 Bandwidth. Your next Signature Combo this turn deals 12 more.
- Base card effect 1 Bandwidth: 5 โ 2
- Upgrade effect 1 amount: 12 โ 16
- Upgrade effect 1 draw: 3 โ 4
- Upgrade effect 1 Bandwidth: 6 โ 2
- [Straight]
- Card text: Deal 29. Deal 4 more if the previous card was a Punch. โ Deal 14. Deal 3 more if the previous card was a Punch.
- Base card effect 1 base damage: 29 โ 14
- Base card effect 1 combo damage: 4 โ 3
- Upgrade effect 1 base damage: 31 โ 15
- Upgrade effect 1 combo damage: 8 โ 12
- [Sweep]
- Card text: Deal 22. Deal 14 more if the previous card was a Kick. After a Punch, draw 1. โ Deal 11. Deal 4 more if the previous card was a Kick. After a Punch, draw 1.
- Base card effect 1 base damage: 22 โ 11
- Base card effect 1 combo damage: 14 โ 4
- Upgrade effect 1 base damage: 24 โ 12
- Upgrade effect 1 combo damage: 18 โ 13
- [Sweeping Crescent]
- Card text: Deal 18 to ALL enemies. Deal 10 more if the previous card was a Kick. This bonus hits the target only. โ Deal 8 to ALL enemies. Deal 6 more if the previous card was a Kick. This bonus hits the target only.
- Base card effect 1 base damage: 18 โ 8
- Base card effect 1 combo damage: 10 โ 6
- Upgrade effect 1 base damage: 20 โ 10
- Upgrade effect 1 combo damage: 14 โ 12
- [Teep]
- Card text: Deal 22. Deal 10 more if the previous card was a Guard. Apply 1 Throttled. โ Deal 11. Deal 4 more if the previous card was a Guard. Apply 1 Throttled.
- Base card effect 1 base damage: 22 โ 11
- Base card effect 1 combo damage: 10 โ 4
- Upgrade effect 1 base damage: 24 โ 12
- Upgrade effect 1 combo damage: 14 โ 10
- Upgrade effect 1 angel weak: 1 โ 2
- [Ten Thousand Strikes]
- Upgrade effect 1 count: 6 โ 9
- [The Chronicle]
- Card text: The first time you land each Signature Combo this combat: draw 2. Draw 4. Gain 2 Bandwidth. โ The first time you land each Signature Combo this combat: draw 2. Draw 4.
- Base card effect 1 Bandwidth: 2 โ none
- Upgrade effect 1 amount: 2 โ 3
- Upgrade effect 1 Bandwidth: 2 โ none
- [Unbroken]
- Upgrade effect 1 amount: 12 โ 18
- Upgrade effect 1 draw: 4 โ 6
- [Uppercut]
- Card text: Deal 15. Deal 24 more if the previous card was a Punch. โ Deal 8. Deal 12 more if the previous card was a Punch.
- Base card effect 1 base damage: 15 โ 8
- Base card effect 1 combo damage: 24 โ 12
- Upgrade effect 1 base damage: 17 โ 9
- Upgrade effect 1 combo damage: 28 โ 22
- [Wind Up]
- Base card effect 1 Bandwidth: 4 โ 3
- Upgrade effect 1 amount: 11 โ 12
- Upgrade effect 1 draw: none โ 1
- Upgrade effect 1 Bandwidth: 4 โ 3
The Keeper 56
- [Amber Eyes]
- Card text: At the start of each turn, draw 4 cards. โ At the start of each turn, draw 2 cards.
- Base card effect 1 count: 4 โ 2
- Upgrade cost: 0 โ 1
- Upgraded card text: At the start of each turn, draw 6 cards. โ At the start of each turn, draw 3 cards.
- Upgrade effect 1 count: 6 โ 3
- [Ancient Script]
- Card text: Deal 18 damage. Shuffle a Sacred Invocation into your draw pile. โ Deal 9 damage. Shuffle a Sacred Invocation into your draw pile.
- Base card effect 1 damage: 18 โ 9
- Upgraded card text: Deal 23 damage. Shuffle a Sacred Invocation into your draw pile. โ Deal 19 damage. Shuffle a Sacred Invocation into your draw pile.
- Upgrade effect 1 damage: 23 โ 19
- [Bend Reality]
- Upgrade cost: 2 โ 4
- Upgraded card text: Take an extra turn. โ Take an extra turn. Next turn, gain 3 Firewall.
- Upgrade effect 1 Firewall: none โ 3
- Upgrade effect 1 type: none โ 1
- Upgrade effect 1 next turn: none โ yes
- [Benediction]
- Card text: Gain 4 Amp, 4 Calibration, and 4 Plating. โ Gain 2 Amp, 2 Calibration, and 2 Plating.
- Base card effect 1 amount: 4 โ 2
- Base card effect 2 amount: 4 โ 2
- Base card effect 3 amount: 4 โ 2
- Upgraded card text: Gain 5 Amp, 5 Calibration, and 5 Plating. โ Gain 3 Amp, 3 Calibration, and 3 Plating.
- Upgrade effect 1 amount: 5 โ 3
- Upgrade effect 2 amount: 5 โ 3
- Upgrade effect 3 amount: 5 โ 3
- [Compline Silence]
- Upgraded card text: Gain 5 Firewall. Heal 2 Integrity. โ Gain 6 Firewall. Heal 1 Integrity.
- Upgrade effect 1 Firewall: 5 โ 6
- Upgrade effect 2 amount: 2 โ 1
- [Contemplation Depth]
- Upgraded card text: Gain 18 Firewall. Draw 1 card. โ Gain 18 Firewall. Draw 2 cards.
- Upgrade effect 2 count: 1 โ 2
- [Devotion]
- Card text: At the start of each turn, gain 25 Firewall. โ At the start of each turn, gain 12 Firewall.
- Base card effect 1 Firewall: 25 โ 12
- Upgraded card text: At the start of each turn, gain 35 Firewall. โ At the start of each turn, gain 18 Firewall.
- Upgrade effect 1 Firewall: 35 โ 18
- [Digital Rosary]
- Card text: Gain 8 Firewall. Gain 1 Study. โ Gain 5 Firewall. Gain 1 Study.
- Base card effect 1 Firewall: 8 โ 5
- Upgraded card text: Gain 12 Firewall. Gain 1 Study. โ Gain 9 Firewall. Gain 1 Study.
- Upgrade effect 1 Firewall: 12 โ 9
- [Eternal Nirvana]
- Upgraded card text: Whenever you Peek: gain 16 Firewall. โ Whenever you Peek: gain 19 Firewall.
- Upgrade effect 1 Firewall: 16 โ 19
- [Final Absolution]
- Card text: Deal 6 damage to ALL enemies. You can't draw cards this turn. โ Deal 7 damage to ALL enemies. You can't draw cards this turn.
- Base card effect 1 damage: 6 โ 7
- Upgraded card text: Deal 8 damage to ALL enemies. You can't draw cards this turn. โ Deal 10 damage to ALL enemies. You can't draw cards this turn.
- Upgrade effect 1 damage: 8 โ 10
- [Final Judgment]
- Card text: Deal 13 damage. If enemy Integrity is 20 or below, defeat them. โ Deal 4 damage. If enemy Integrity is 20 or below, defeat them.
- Base card effect 1 damage: 13 โ 4
- Upgraded card text: Deal 15 damage. If enemy Integrity is 30 or below, defeat them. โ Deal 5 damage. If enemy Integrity is 30 or below, defeat them.
- Upgrade effect 1 damage: 15 โ 5
- [First Principle]
- Card text: Gain 15 Firewall. Shuffle a Revelation into your draw pile. โ Gain 10 Firewall. Shuffle a Revelation into your draw pile.
- Base card effect 1 Firewall: 15 โ 10
- Upgraded card text: Gain 18 Firewall. Shuffle a Revelation into your draw pile. โ Gain 12 Firewall. Shuffle a Revelation into your draw pile.
- Upgrade effect 1 Firewall: 18 โ 12
- [Five-Move Vow]
- Upgrade cost: 0 โ 2
- [Foundation]
- Card text: Gain 13 Firewall. Whenever you Retain a card: it costs 1 less next turn. โ Gain 12 Firewall. Whenever you Retain a card: it costs 1 less next turn.
- Base card effect 1 Firewall: 13 โ 12
- Upgraded card text: Gain 19 Firewall. Whenever you Retain a card: it costs 1 less next turn. โ Gain 12 Firewall. Whenever you Retain a card: it costs 1 less next turn.
- Upgrade effect 1 Firewall: 19 โ 12
- [Frankincense Protocol]
- Upgraded card text: Deal 6 damage. Heal 2 Integrity. โ Deal 7 damage. Heal 1 Integrity.
- Upgrade effect 1 damage: 6 โ 7
- Upgrade effect 2 amount: 2 โ 1
- [Glass Judgment]
- Upgraded card text: At the end of each turn, deal 21 damage to ALL enemies. Burns after 1 trigger. โ At the end of each turn, deal 27 damage to ALL enemies. Burns after 1 trigger.
- Upgrade effect 1 damage: 21 โ 27
- [Hours Of The Divine Office]
- Card text: Gain 5 Amp. Gain 5 Calibration. At start of turn: Lose 1 Bandwidth. โ Gain 3 Amp. Gain 3 Calibration. At start of turn: Lose 1 Bandwidth.
- Base card effect 1 amount: 5 โ 3
- Base card effect 2 amount: 5 โ 3
- Upgraded card text: Gain 7 Amp. Gain 7 Calibration. At start of turn: Lose 1 Bandwidth. โ Gain 4 Amp. Gain 3 Calibration. At start of turn: Lose 1 Bandwidth.
- Upgrade effect 1 amount: 7 โ 4
- Upgrade effect 2 amount: 7 โ 3
- [Illumination]
- Card text: Deal 36 damage. โ Deal 17 damage. Apply 3 Exposed.
- Base card effect 1 damage: 36 โ 17
- Base card effect 2 amount: none โ 3
- Base card effect 2 status: none โ 0
- Base card effect 2 target: none โ 0
- Base card effect 2 type: none โ 2
- Upgraded card text: Deal 48 damage. โ Deal 26 damage. Apply 4 Exposed.
- Upgrade effect 1 damage: 48 โ 26
- Upgrade effect 2 amount: none โ 4
- Upgrade effect 2 status: none โ 0
- Upgrade effect 2 target: none โ 0
- Upgrade effect 2 type: none โ 2
- [Inner Light]
- Card text: Gain 14 Amp. โ Gain 5 Amp.
- Base card effect 1 amount: 14 โ 5
- Upgraded card text: Gain 19 Amp. โ Gain 7 Amp.
- Upgrade effect 1 amount: 19 โ 7
- [Kaiser's Vigil]
- Upgraded card text: Draw 5 cards. โ Draw 6 cards.
- Upgrade effect 1 count: 5 โ 6
- [Kyrie Eleison]
- Upgraded card text: Gain 2 Bandwidth. โ Gain 1 Bandwidth. Gain 3 Firewall.
- Upgrade effect 1 amount: 2 โ 1
- Upgrade effect 2 Firewall: none โ 3
- Upgrade effect 2 type: none โ 1
- [Lauds Arrow]
- Card text: Deal 4 damage. If last card played was an Attack, gain 2 Bandwidth. โ Deal 4 damage. If last card played was an Attack, gain 1 Bandwidth.
- Base card effect 2 amount: 2 โ 1
- Upgraded card text: Deal 6 damage. If last card played was an Attack, gain 2 Bandwidth. โ Deal 4 damage. If last card played was an Attack, gain 2 Bandwidth.
- Upgrade effect 1 damage: 6 โ 4
- [Lectio Divina]
- Card text: Gain 10 Firewall. Put a Shared Sight on top of your draw pile. โ Gain 8 Firewall. Put a Shared Sight on top of your draw pile.
- Base card effect 1 Firewall: 10 โ 8
- Upgraded card text: Gain 12 Firewall. Put a Shared Sight on top of your draw pile. โ Gain 14 Firewall. Put a Shared Sight on top of your draw pile.
- Upgrade effect 1 Firewall: 12 โ 14
- [Litany of Dissolution]
- Upgraded card text: Deal 17 damage. Draw 2 cards. โ Deal 17 damage. Draw 3 cards.
- Upgrade effect 2 count: 2 โ 3
- [Matins Rite]
- Upgraded card text: Peek 2. Gain 3 Firewall. Deal 5 damage. โ Peek 2. Gain 2 Firewall. Deal 5 damage.
- Upgrade effect 1 Firewall: 3 โ none
- Upgrade effect 1 damage: 5 โ none
- Upgrade effect 2 Firewall: 3 โ 2
- [Memento Mori]
- Upgrade cost: 0 โ 1
- [Meridian Touch]
- Card text: Apply 4 Exposed. โ Apply 3 Exposed. Apply 1 Throttled.
- Base card effect 1 amount: 4 โ 3
- Base card effect 2 amount: none โ 1
- Base card effect 2 status: none โ 1
- Base card effect 2 target: none โ 0
- Base card effect 2 type: none โ 2
- Upgraded card text: Apply 6 Exposed. โ Apply 4 Exposed. Apply 2 Throttled.
- Upgrade effect 1 amount: 6 โ 4
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 status: none โ 1
- Upgrade effect 2 target: none โ 0
- Upgrade effect 2 type: none โ 2
- [Metatron's Cube]
- Upgraded card text: Gain 28 Firewall. โ Gain 23 Firewall.
- Upgrade effect 1 Firewall: 28 โ 23
- [Monastery Wall]
- Card text: Deal 13 damage. Heal for unblocked damage dealt. โ Deal 4 damage. Heal for unblocked damage dealt.
- Base card effect 1 damage: 13 โ 4
- Upgraded card text: Deal 17 damage. Heal for unblocked damage dealt. โ Deal 6 damage. Heal for unblocked damage dealt.
- Upgrade effect 1 damage: 17 โ 6
- [Oblation]
- Card text: Shuffle a Shared Sight into your draw pile. Draw 4 cards. โ Shuffle a Shared Sight into your draw pile. Draw 3 cards.
- Base card effect 2 count: 4 โ 3
- [Orbiting Geometry]
- Card text: Deal 12 damage. This card gains +7 damage each play this combat. โ Deal 9 damage. This card gains +5 damage each play this combat.
- Base card effect 1 damage: 12 โ 9
- Base card effect 1 damage gain per cast: 7 โ 5
- Upgraded card text: Deal 16 damage. This card gains +8 damage each play this combat. โ Deal 12 damage. This card gains +8 damage each play this combat.
- Upgrade effect 1 damage: 16 โ 12
- [Organ Chord]
- Card text: Deal 2 damage to ALL enemies twice. โ Deal 3 damage to ALL enemies twice.
- Base card effect 1 damage: 2 โ 3
- Upgraded card text: Deal 3 damage to ALL enemies twice. โ Deal 3 damage to ALL enemies 3 times.
- Upgrade effect 1 hits: 2 โ 3
- [Pattern Sight]
- Card text: At the start of each turn, Peek 16. โ At the start of each turn, Peek 4.
- Base card effect 1 amount: 16 โ 4
- Upgraded card text: At the start of each turn, Peek 20. โ At the start of each turn, Peek 6.
- Upgrade effect 1 amount: 20 โ 6
- [Processional Rite]
- Card text: At the start of each turn, add a Sacred Rite to your hand and gain 6 Bandwidth. โ At the start of each turn, add a Sacred Rite to your hand.
- Base card effect 2 amount: 6 โ none
- Base card effect 2 start of turn: yes โ none
- Base card effect 2 type: 4 โ none
- Upgraded card text: At the start of each turn, add a Sacred Rite to your hand and gain 10 Bandwidth. โ At the start of each turn, add a Sacred Rite to your hand and gain 1 Bandwidth.
- Upgrade effect 2 amount: 10 โ 1
- [Psalm of Readiness]
- Card text: Gain 1 Bandwidth. Peek 2. โ Gain 1 Bandwidth. Peek 1.
- Base card effect 2 amount: 2 โ 1
- Upgraded card text: Gain 1 Bandwidth. Peek 2. Draw 1 card. โ Gain 1 Bandwidth. Peek 1. Draw 1 card.
- Upgrade effect 2 amount: 2 โ 1
- [Psalm Of Reckoning]
- Card text: Deal 48 damage. โ Deal 32 damage.
- Base card effect 1 damage: 48 โ 32
- Upgraded card text: Deal 64 damage. โ Deal 48 damage.
- Upgrade effect 1 damage: 64 โ 48
- [Rapid Litany]
- Card text: Deal 6 damage. โ Deal 4 damage. Peek 2.
- Base card effect 1 damage: 6 โ 4
- Base card effect 2 amount: none โ 2
- Base card effect 2 type: none โ 24
- Upgraded card text: Deal 9 damage. โ Deal 6 damage. Peek 3.
- Upgrade effect 1 damage: 9 โ 6
- Upgrade effect 2 amount: none โ 3
- Upgrade effect 2 type: none โ 24
- [Revelation]
- Upgrade cost: 0 โ 1
- [Righteous Verdict]
- Card text: Can only be played if every card in your hand is an Attack. Deal 33 damage. โ Can only be played if every card in your hand is an Attack. Deal 9 damage. Gain 3 Amp.
- Base card effect 1 damage: 33 โ 9
- Base card effect 2 amount: none โ 3
- Base card effect 2 status: none โ 3
- Base card effect 2 target: none โ 2
- Base card effect 2 type: none โ 2
- Upgraded card text: Can only be played if every card in your hand is an Attack. Deal 42 damage. โ Can only be played if every card in your hand is an Attack. Deal 12 damage. Gain 5 Amp.
- Upgrade effect 1 damage: 42 โ 12
- Upgrade effect 2 amount: none โ 5
- Upgrade effect 2 status: none โ 3
- Upgrade effect 2 target: none โ 2
- Upgrade effect 2 type: none โ 2
- [Sacred Spike]
- Card text: Deal 14 damage. โ Deal 16 damage.
- Base card effect 1 damage: 14 โ 16
- Upgraded card text: Deal 19 damage. โ Deal 24 damage.
- Upgrade effect 1 damage: 19 โ 24
- [Sanctuary Seal]
- Upgraded card text: Gain 16 Firewall. โ Gain 17 Firewall.
- Upgrade effect 1 Firewall: 16 โ 17
- [Sermon on the Mountain]
- Card text: Deal 13 damage. โ Deal 9 damage. Apply 1 Exposed.
- Base card effect 1 damage: 13 โ 9
- Base card effect 2 amount: none โ 1
- Base card effect 2 status: none โ 0
- Base card effect 2 target: none โ 0
- Base card effect 2 type: none โ 2
- Upgraded card text: Deal 18 damage. โ Deal 12 damage. Apply 2 Exposed.
- Upgrade effect 1 damage: 18 โ 12
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 status: none โ 0
- Upgrade effect 2 target: none โ 0
- Upgrade effect 2 type: none โ 2
- [Soul Firewall]
- Upgraded card text: Gain 4 Firewall for each card in your hand. โ Gain 4 Firewall for each card in your hand. Peek 2.
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 24
- [Stained Glass Filter]
- Card text: Gain 8 Firewall. Shuffle a Shared Sight into your draw pile. โ Gain 4 Firewall. Shuffle a Shared Sight into your draw pile.
- Base card effect 1 Firewall: 8 โ 4
- Upgraded card text: Gain 12 Firewall. Shuffle a Shared Sight into your draw pile. โ Gain 10 Firewall. Shuffle a Shared Sight into your draw pile.
- Upgrade effect 1 Firewall: 12 โ 10
- [Stained Glass Nova]
- Upgraded card text: Deal 3 damage 4 times. Shuffle this card into your draw pile. โ Deal 3 damage 5 times. Shuffle this card into your draw pile.
- Upgrade effect 1 hits: 4 โ 5
- [Stillness]
- Card text: At the end of each turn, gain 20 Firewall. โ At the end of each turn, gain 9 Firewall.
- Base card effect 1 Firewall: 20 โ 9
- Upgraded card text: At the end of each turn, gain 23 Firewall. โ At the end of each turn, gain 10 Firewall.
- Upgrade effect 1 Firewall: 23 โ 10
- [Teaching Moment]
- Card text: Deal 36 damage. If this kills, upgrade a random card in your deck. โ Deal 17 damage. If this kills, upgrade a random card in your deck. Draw 3 cards.
- Base card effect 1 damage: 36 โ 17
- Base card effect 2 count: none โ 3
- Base card effect 2 type: none โ 3
- Upgraded card text: Deal 40 damage. If this kills, upgrade a random card in your deck. โ Deal 26 damage. If this kills, upgrade a random card in your deck. Draw 4 cards.
- Upgrade effect 1 damage: 40 โ 26
- Upgrade effect 2 count: none โ 4
- Upgrade effect 2 type: none โ 3
- [Threshold Verdict]
- Upgraded card text: Apply 7 Exposed to ALL enemies. โ Apply 3 Exposed to ALL enemies.
- Upgrade effect 1 amount: 7 โ 3
- [Threshold Vigil]
- Upgraded card text: Gain 21 Firewall. โ Gain 24 Firewall.
- Upgrade effect 1 Firewall: 21 โ 24
- [Threshold Ward]
- Card text: Gain 10 Firewall. Add a Threshold Vigil to your hand. โ Gain 6 Firewall. Add a Threshold Vigil to your hand.
- Base card effect 1 Firewall: 10 โ 6
- [Transcendence]
- Card text: At the start of each turn, gain 12 Bandwidth. (Stacks each turn.) โ At the start of each turn, gain 4 Bandwidth. (Stacks each turn.)
- Base card effect 1 amount: 12 โ 4
- Upgraded card text: At the start of each turn, gain 22 Bandwidth. (Stacks each turn.) โ At the start of each turn, gain 6 Bandwidth. (Stacks each turn.)
- Upgrade effect 1 amount: 22 โ 6
- [Vade Retro]
- Upgraded card text: Deal 12 damage. Draw 1 card. Peek 3. โ Deal 8 damage. Draw 1 card. Peek 3.
- Upgrade effect 1 damage: 12 โ 8
- [Vespers Calm]
- Upgrade cost: 0 โ 1
- [Vespers Toll]
- Card text: Deal 2 damage and apply 1 Throttled to ALL enemies. โ Deal 3 damage and apply 2 Throttled to ALL enemies.
- Base card effect 1 damage: 2 โ 3
- Base card effect 2 amount: 1 โ 2
- Upgraded card text: Deal 3 damage and apply 2 Throttled to ALL enemies. โ Deal 4 damage and apply 3 Throttled to ALL enemies.
- Upgrade effect 1 damage: 3 โ 4
- Upgrade effect 2 amount: 2 โ 3
- [Wave Pattern]
- Card text: Deal 8 damage. โ Deal 4 damage. Gain 2 Firewall.
- Base card effect 1 damage: 8 โ 4
- Base card effect 2 Firewall: none โ 2
- Base card effect 2 type: none โ 1
- Upgraded card text: Deal 11 damage. โ Deal 6 damage. Gain 3 Firewall.
- Upgrade effect 1 damage: 11 โ 6
- Upgrade effect 2 Firewall: none โ 3
- Upgrade effect 2 type: none โ 1
CyberMaster 66
- [After Hours]
- Card text: Beat 1. Draw 3 and gain 4 Bandwidth. โ Beat 1. Draw 4, gain 2 Groove, and gain 4 Firewall next turn.
- Cost: 1 โ 2
- Base card effect 2 count: 4 โ 2
- Upgrade effect 1 count: 12 โ 4
- Upgrade effect 2 count: 1 โ 3
- Base card effects: Draw 3, Gain 2 Bandwidth โ Draw 4, gain 2 Groove, 4 Firewall next turn
- Upgraded card effects: Draw 4, Gain 3 Bandwidth โ Draw 5, gain 2 Groove, 12 Firewall next turn
- [Aftershock]
- Upgrade effect 1 damage: 10 โ 12
- [Amp Stack]
- Upgrade effect 1 amount: 7 โ 9
- [Backbeat Guard]
- Upgrade effect 1 Firewall: 8 โ 9
- Upgrade effect 1 next-turn Firewall: 6 โ 8
- [Bass Bin]
- Card text: Beat 2 & 4. Gain 20 Firewall now and 13 next turn. โ Beat 2 & 4. Gain 17 Firewall now and 9 next turn.
- Base card effect 1 Firewall: 20 โ 17
- Base card effect 1 next-turn Firewall: 13 โ 9
- Upgrade effect 1 Firewall: 27 โ 25
- Upgrade effect 1 next-turn Firewall: 13 โ 14
- [Call]
- Card text: Beat 1 & 3. Deal 7. โ Beat 1 & 3. Deal 5.
- Base card effect 1 damage: 7 โ 5
- Upgrade effect 1 damage: 9 โ 7
- [Comeback]
- Upgrade effect 1 Firewall: 11 โ 12
- [Counter-Rhythm]
- Card text: Beat 2 & 4. Gain 9 Firewall now and 6 next turn. Apply 1 Throttled to ALL enemies. โ Beat 2 & 4. Gain 8 Firewall now and 5 next turn. Apply 1 Throttled to ALL enemies.
- Base card effect 1 Firewall: 9 โ 8
- Base card effect 1 next-turn Firewall: 6 โ 5
- Upgrade effect 1 Firewall: 13 โ 11
- Upgrade effect 1 next-turn Firewall: 6 โ 7
- [Crescendo]
- Card text: Beat 1 & 3. Deal 14. โ Beat 1 & 3. Deal 12.
- Base card effect 1 damage: 14 โ 12
- Upgrade effect 1 damage: 19 โ 18
- [Crossfader]
- Upgrade effect 1 Firewall: 20 โ 19
- [Crowd Barrier]
- Card text: Beat 2 & 4. Gain 15 Firewall now and 6 next turn. โ Beat 2 & 4. Gain 11 Firewall now and 4 next turn.
- Base card effect 1 Firewall: 15 โ 11
- Base card effect 1 next-turn Firewall: 6 โ 4
- Upgrade effect 1 Firewall: 19 โ 15
- Upgrade effect 1 next-turn Firewall: 7 โ 8
- [Crowd Surge]
- Card text: Beat 1 & 3. Groove +425%. Discard a card. โ Beat 1 & 3. Draw 2. Groove +100%. Discard a card.
- Base card effect 1 count: 1 โ 2
- Base card effect 1 type: 25 โ 3
- Base card effect 2 count: none โ 1
- Base card effect 2 cyber master action: gainGroove โ none
- Base card effect 2 Groove: 17 โ none
- Base card effect 2 type: 36 โ 25
- Base card effect 3 cyber master action: none โ gainGroove
- Base card effect 3 Groove: none โ 4
- Base card effect 3 type: none โ 36
- Upgrade effect 1 count: 2 โ 4
- Upgrade effect 3 Groove: 17 โ 4
- [Cue Point]
- Card text: Set the Beat to 2 or 4. Gain 10 Firewall now and 3 next turn. โ Set the Beat to 2 or 4. Gain 6 Firewall now and 3 next turn.
- Base card effect 1 Firewall: 10 โ 6
- Upgrade effect 1 Firewall: 13 โ 9
- Upgrade effect 1 next-turn Firewall: 9 โ 8
- Upgrade effect 2 cyber master action: none โ setBeat
- Upgrade effect 2 set beat: none โ 2
- Upgrade effect 2 type: none โ 36
- [Cut It Up]
- Card text: Change the Beat. Deal 1 for each Beat change you've made this turn, plus 6 per change beyond the first. โ Deal 1. Change the Beat, then deal 3 for each Beat change you have made this turn.
- Base card effect 2 damage per Beat change: 6 โ 3
- Upgrade effect 1 damage: none โ 1
- Upgrade effect 1 beat delta: 1 โ none
- Upgrade effect 1 cyber master action: cutItUp โ none
- Upgrade effect 1 damage per Beat change: 5 โ none
- Upgrade effect 1 hits: none โ 1
- Upgrade effect 1 type: 36 โ 0
- Upgrade effect 2 beat delta: none โ 1
- Upgrade effect 2 cyber master action: none โ cutItUp
- Upgrade effect 2 damage per Beat change: none โ 6
- Upgrade effect 2 target: none โ 0
- Upgrade effect 2 type: none โ 36
- [Damage Control]
- Upgrade effect 1 Firewall: 12 โ 15
- Upgrade effect 1 next-turn Firewall: 11 โ 14
- [Dampen]
- Card text: Beat 2 & 4. Gain 11 Firewall now and 9 next turn; if you have no Firewall, gain 2 more now. โ Beat 2 & 4. Gain 8 Firewall now and 5 next turn; if you have no Firewall, gain 2 more now.
- Base card effect 1 Firewall: 11 โ 8
- Base card effect 1 next-turn Firewall: 9 โ 5
- Upgrade effect 1 Firewall: 11 โ 12
- Upgrade effect 1 next-turn Firewall: 8 โ 7
- Upgrade effect 2 Firewall: 7 โ 3
- [Double Time]
- Upgrade effect 1 damage: 6 โ 5
- [Downbeat]
- Card text: Beat 1 & 3. Deal 10. โ Beat 1 & 3. Deal 8.
- Base card effect 1 damage: 10 โ 8
- Upgrade effect 2 count: 1 โ none
- Upgrade effect 2 type: 3 โ none
- [Drop Cue]
- Card text: Beat 4. Draw 3. At the start of your next turn, the Beat is 1. โ Beat 4. Draw 2. At the start of your next turn, the Beat is 1.
- Base card effect 1 count: 3 โ 2
- Upgrade effect 2 cyber master action: none โ forceNextBeat
- Upgrade effect 2 force next beat: none โ 1
- Upgrade effect 2 type: none โ 36
- [Fade In]
- Upgrade effect 1 Firewall: 10 โ 9
- Upgrade effect 1 next-turn Firewall: 5 โ 8
- [Feedback]
- Upgrade effect 1 damage: 9 โ 7
- [Four on the Floor]
- Upgrade effect 2 cyber master action: none โ gainGroove
- Upgrade effect 2 Groove: none โ 1
- Upgrade effect 2 type: none โ 36
- [Full Capacity]
- Upgrade effect 1 count: 1 โ 2
- Upgrade effect 1 Bandwidth: 1 โ none
- [Groove Lock]
- Card text: 50% chance to prevent Groove loss when you would lose Groove. โ 75% chance to prevent Groove loss when you would lose Groove.
- Base card effect 1 amount: 2 โ 3
- [Headliner]
- Card text: Beat 1. Deal 25. โ Beat 1. Deal 21.
- Base card effect 1 damage: 25 โ 21
- [Hold It]
- Upgrade effect 1 count: 4 โ 3
- Upgrade effect 1 type: 4 โ 3
- Upgrade effect 2 cyber master action: none โ holdBeat
- Upgrade effect 2 hold beat turns: none โ 1
- Upgrade effect 2 type: none โ 36
- [House Lights]
- Upgrade effect 1 damage: 9 โ 10
- [In the Pocket]
- Card text: The first card you play on its beat each turn gives +50% Groove extra. โ Groove +50%. The first card you play on its beat each turn gives +50% Groove extra.
- Base card effect 2 cyber master action: none โ gainGroove
- Base card effect 2 Groove: none โ 2
- Base card effect 2 type: none โ 36
- Upgrade effect 2 cyber master action: none โ gainGroove
- Upgrade effect 2 Groove: none โ 2
- Upgrade effect 2 type: none โ 36
- [Keep Time]
- Upgrade effect 1 damage: none โ 4
- Upgrade effect 1 cyber master action: ifGrooveNegativeSetMin โ none
- Upgrade effect 1 hits: none โ 1
- Upgrade effect 1 set groove min ticks: 1 โ none
- Upgrade effect 1 target: none โ 0
- Upgrade effect 1 type: 36 โ 0
- Upgrade effect 2 cyber master action: none โ ifGrooveNegativeSetMin
- Upgrade effect 2 set groove min ticks: none โ 1
- Upgrade effect 2 type: none โ 36
- [Kick & Snare]
- Card text: Beat 2 & 4. Deal 4 and gain 5 Firewall now and 8 next turn. โ Beat 2 & 4. Deal 4 and gain 5 Firewall now and 6 next turn.
- Base card effect 2 next-turn Firewall: 8 โ 6
- Upgrade effect 2 Firewall: none โ 7
- Upgrade effect 2 next-turn Firewall: none โ 8
- Upgrade effect 2 type: none โ 1
- [Lift-Off]
- Card text: Beat 4. Groove +100%. Draw 3. โ Beat 4. Groove +100%. Draw 1.
- Base card effect 1 count: 3 โ 1
- Upgrade effect 1 count: 4 โ 2
- [Light Show]
- Card text: When you play a Drop card on Beat 1, apply 7 Exposed to ALL enemies. โ When you play a Drop card on Beat 1, apply 5 Exposed to ALL enemies.
- Base card effect 1 amount: 7 โ 5
- Upgrade effect 1 amount: 9 โ 7
- [Loop It]
- Card text: The Beat stays the same through your next turn. Gain 7 Firewall. โ The Beat stays the same through your next turn. Gain 5 Firewall.
- Base card effect 1 Firewall: 7 โ 5
- Upgrade effect 1 Firewall: 7 โ 6
- [Mirror the One]
- Upgrade effect 2 cyber master action: none โ gainGroove
- Upgrade effect 2 Groove: none โ 1
- Upgrade effect 2 type: none โ 36
- [Off-Beat Block]
- Card text: Beat 2 & 4. Gain 5 Firewall now and 8 next turn. Draw 1. โ Beat 2 & 4. Gain 4 Firewall now and 5 next turn. Draw 1.
- Base card effect 1 Firewall: 5 โ 4
- Base card effect 1 next-turn Firewall: 8 โ 5
- Upgrade effect 1 next-turn Firewall: 5 โ 8
- Upgrade effect 2 count: 2 โ 1
- [Peak Time]
- Card text: Drop on Beat 1. Deal 26. Gain 3 Firewall the turn after next. โ Drop on Beat 1. Deal 21. Gain 3 Firewall the turn after next.
- Cost: 1 โ 2
- Base card effect 1 damage: 26 โ 21
- Upgrade effect 1 damage: 35 โ 31
- Upgrade effect 1 two-turn Firewall: 1 โ 6
- [Perfect Mix]
- Card text: This turn, every card counts as on its beat. Gain 12 Firewall. โ This turn, every card counts as on its beat. Gain 7 Firewall.
- Base card effect 1 Firewall: 12 โ 7
- Upgrade effect 1 Firewall: none โ 9
- Upgrade effect 1 count: 2 โ none
- Upgrade effect 1 cyber master action: none โ forceOnBeatThisTurn
- Upgrade effect 1 force on beat this turn: none โ yes
- Upgrade effect 1 type: 3 โ 36
- Upgrade effect 2 count: none โ 1
- Upgrade effect 2 type: none โ 3
- [Phrase]
- Card text: Beat 1 & 3. Deal 7 twice. โ Beat 1 & 3. Deal 6 twice.
- Base card effect 1 damage: 7 โ 6
- Upgrade effect 1 damage: 7 โ 6
- [Pulse Guard]
- Card text: Beat 2 & 4. Gain 6 Firewall now and 3 next turn. โ Beat 2 & 4. Gain 3 Firewall now and 3 next turn.
- Base card effect 1 Firewall: 6 โ 3
- Upgrade effect 1 Firewall: 8 โ 5
- Upgrade effect 1 next-turn Firewall: 3 โ 4
- [Quantize]
- Card text: Your next card this turn counts as on its beat. Gain 6 Firewall now and 6 next turn. โ Your next card this turn counts as on its beat. Gain 5 Firewall now and 4 next turn.
- Base card effect 1 Firewall: 6 โ 5
- Base card effect 1 next-turn Firewall: 6 โ 4
- Upgrade effect 1 Firewall: 8 โ 6
- Upgrade effect 1 next-turn Firewall: 8 โ 4
- [Reading the Room]
- Card text: Draw 2. Your next 2 cards this turn count as on-beat. โ Draw 2. Your next card this turn counts as on-beat.
- Base card effect 2 force on beat next cards: 2 โ 1
- Upgrade effect 1 count: 3 โ 2
- [Redemption Arc]
- Upgrade effect 1 damage: 9 โ 6
- Upgrade effect 2 damage: none โ 14
- Upgrade effect 2 cyber master action: none โ ifGrooveNegativeDamage
- Upgrade effect 2 target: none โ 0
- Upgrade effect 2 type: none โ 36
- [Resident DJ]
- Card text: Groove +100%. On every Beat 1, Groove +50%. โ Groove +50%. On every Beat 1, Groove +50%.
- Base card effect 1 Groove: 4 โ 2
- Upgrade effect 1 Groove: 4 โ 2
- Upgrade effect 3 count: none โ 1
- Upgrade effect 3 type: none โ 3
- [Rewind]
- Upgrade effect 1 count: 4 โ 2
- [Rewind the Record]
- Card text: Discard 3 cards. Groove +325%. Set the Beat to 1. โ Discard 3 cards. Groove +100%. Set the Beat to 1.
- Base card effect 2 Groove: 13 โ 4
- Upgrade effect 1 Groove: 13 โ 4
- [Run It Back]
- Card text: Beat 1 & 3. Return a card you played this turn to your hand. Gain 15 Firewall. โ Beat 1 & 3. Return a card you played this turn to your hand. Gain 12 Firewall.
- Base card effect 1 Firewall: 15 โ 12
- Upgrade effect 1 Firewall: 15 โ 12
- [Save the Set]
- Upgrade effect 1 damage: 11 โ 12
- Upgrade effect 2 Groove: 1 โ 2
- [Scratch]
- Card text: The Beat goes back 1. Gain 7 Firewall. โ The Beat goes back 1. Gain 5 Firewall.
- Base card effect 1 Firewall: 7 โ 5
- Upgrade effect 1 Firewall: 7 โ 8
- Upgrade effect 2 count: 2 โ none
- Upgrade effect 2 type: 3 โ none
- [Set the Drop]
- Card text: Set the Beat to 1 (line up a Drop). Gain 6 Firewall now and 6 next turn. โ Set the Beat to 1 (line up a Drop). Gain 5 Firewall now and 4 next turn.
- Base card effect 1 Firewall: 6 โ 5
- Base card effect 1 next-turn Firewall: 6 โ 4
- Upgrade effect 1 count: 2 โ 1
- Upgrade effect 2 Firewall: 8 โ 7
- Upgrade effect 2 next-turn Firewall: 8 โ 4
- [Skip]
- Upgrade effect 1 count: 4 โ 2
- [Snare Hit]
- Card text: Beat 3. Deal 14. Gain 2 Firewall next turn. โ Beat 3. Deal 10. Gain 2 Firewall next turn.
- Base card effect 1 damage: 14 โ 10
- Upgrade effect 1 damage: 19 โ 15
- Upgrade effect 1 next-turn Firewall: 4 โ 3
- [Sound Check]
- Card text: Beat 2 & 4. Gain 11 Firewall now, 7 next turn, and 6 the turn after. โ Beat 2 & 4. Gain 8 Firewall now, 5 next turn, and 4 the turn after.
- Base card effect 1 Firewall: 11 โ 8
- Base card effect 1 next-turn Firewall: 7 โ 5
- Base card effect 1 two-turn Firewall: 6 โ 4
- Upgrade effect 1 Firewall: 17 โ 12
- Upgrade effect 1 next-turn Firewall: 5 โ 7
- Upgrade effect 1 two-turn Firewall: 7 โ 6
- [Standing Ovation]
- Card text: Deal 6 to ALL enemies, plus 10 for each 25% Groove is below 0%. Then set Groove to 0%. โ Deal 4 to ALL enemies, plus 6 for each 25% Groove is below 0%. Then set Groove to 0%.
- Base card effect 1 damage: 6 โ 4
- Base card effect 1 damage per Beat change: 10 โ 6
- Base card effect 1 target: none โ 1
- Upgrade effect 1 damage: 10 โ 5
- Upgrade effect 1 damage per Beat change: 7 โ 10
- Upgrade effect 1 target: none โ 1
- [Steady Hand]
- Upgrade effect 1 damage: 11 โ 8
- [Strobe]
- Card text: Drop on Beat 1. Gain 14 Firewall now and 14 next turn. โ Drop on Beat 1. Gain 9 Firewall now and 5 next turn.
- Base card effect 1 Firewall: 14 โ 9
- Base card effect 1 next-turn Firewall: 14 โ 5
- Upgrade effect 1 Firewall: 21 โ 13
- Upgrade effect 1 next-turn Firewall: 18 โ 8
- [Subwoofer]
- Card text: Whenever you gain Firewall: deal that much to a random enemy. โ Whenever you gain Firewall: deal that much to a random enemy, up to 10.
- Base card effect 1 amount: 3 โ 10
- Upgrade effect 1 amount: 3 โ 15
- Upgrade effect 1 cyber master power flag: subwoofer_highest โ subwoofer_random
- [Sync Up]
- Card text: Beat 1 & 3. Deal 12. Draw 1. โ Beat 1 & 3. Deal 9. Draw 1.
- Base card effect 1 damage: 12 โ 9
- Upgrade effect 1 damage: 14 โ 12
- [Tap In]
- Card text: Beat 1 & 3. Deal 6. Groove +25%. โ Beat 1 & 3. Deal 2. Groove +25%.
- Base card effect 1 damage: 6 โ 2
- Upgrade effect 1 damage: 7 โ 4
- [The Drop]
- Card text: Drop on Beat 1. Deal 10 to ALL enemies. Gain 5 Firewall the turn after next. โ Drop on Beat 1. Deal 14 to ALL enemies. Gain 2 Firewall the turn after next.
- Cost: 1 โ 2
- Base card effect 1 damage: 10 โ 14
- Base card effect 1 two-turn Firewall: 5 โ 2
- Upgrade effect 1 damage: 15 โ 21
- Upgrade effect 1 two-turn Firewall: 1 โ 3
- [The Hook]
- Card text: Beat 1. Deal 26. โ Beat 1. Deal 17.
- Base card effect 1 damage: 26 โ 17
- Upgrade effect 1 damage: 37 โ 25
- [The Set]
- Upgrade effect 2 cyber master action: none โ gainGroove
- Upgrade effect 2 Groove: none โ 1
- Upgrade effect 2 type: none โ 36
- [The Wall]
- Card text: Beat 2 & 4. Gain 37 Firewall now. โ Beat 2 & 4. Gain 26 Firewall now.
- Base card effect 1 Firewall: 37 โ 26
- Upgrade effect 1 Firewall: 49 โ 39
- [Turntable]
- Card text: Scratch - whenever you change the Beat, deal 14 to ALL enemies. โ Scratch - whenever you change the Beat, deal 10 to ALL enemies.
- Base card effect 1 damage: 14 โ 10
- Base card effect 1 target: none โ 1
- Upgrade effect 1 damage: 21 โ 15
- Upgrade effect 1 target: none โ 1
- [Two-Step]
- Upgrade effect 1 damage: 14 โ 16
- [Wall of Sound]
- Card text: Beat 2 & 4. Gain 9 Firewall now and 9 next turn. โ Beat 2 & 4. Gain 7 Firewall now and 6 next turn.
- Base card effect 1 Firewall: 9 โ 7
- Base card effect 1 next-turn Firewall: 9 โ 6
- Upgrade effect 1 Firewall: 14 โ 11
- [Warm Up]
- Card text: Any beat. Groove +75%. Draw 2. โ Any beat. Groove +25%. Draw 2.
- Base card effect 2 Groove: 3 โ 1
- Upgrade effect 2 Groove: 3 โ 2
GG 65
- [Acceleration]
- Card text: The first 0-cost card you play each turn, draw 1. Gain 7 Momentum now and raise your Momentum soft cap by 27. โ The first 0-cost card you play each turn, draw 1. Gain 3 Momentum now and raise your Momentum soft cap by 10.
- Base card effect 1 Momentum cap: 27 โ 10
- Base card effect 1 Momentum: 7 โ 3
- Upgrade effect 1 Momentum cap: 27 โ 12
- [Afterimage Strike]
- Card text: Deal 9 (+Momentum) damage. Gain 1 Evade. โ Deal 8 (+Momentum) damage. Gain 1 Evade.
- Base card effect 1 damage: 9 โ 8
- [Amplified Cards]
- Card text: Calling Cards you create gain +2 damage per 4 Momentum instead of +1. Gain 11 Momentum. โ Calling Cards you create gain +2 damage per 4 Momentum instead of +1. Gain 8 Momentum now and raise your Momentum soft cap by 12.
- Base card effect 1 Momentum cap: none โ 12
- Base card effect 1 Momentum: 11 โ 8
- Upgrade effect 1 Momentum cap: none โ 12
- Upgrade effect 1 Momentum: 13 โ 8
- Upgrade effect 2 count: none โ 1
- Upgrade effect 2 type: none โ 3
- [Apex Cut]
- Card text: Deal 21 (+Momentum) damage. โ Deal 14 damage. +3 damage per 4 Momentum.
- Base card effect 1 damage: 21 โ 14
- Base card effect 1 scale with momentum k: 1 โ 3
- Upgrade effect 1 damage: 27 โ 23
- Upgrade effect 1 scale with momentum k: 1 โ 3
- [Blade Dance]
- Card text: Deal 8 (+Momentum) damage. At 6+ Momentum, deal it again. โ Deal 4 (+Momentum) damage. At 6+ Momentum, deal it again.
- Base card effect 1 damage: 8 โ 4
- Upgrade effect 1 damage: 10 โ 7
- [Blade Storm]
- Card text: Deal 3 (+Momentum) damage to ALL enemies twice. Gain 1 Firewall. โ Deal 6 (+Momentum) damage to ALL enemies twice. Gain 1 Firewall.
- Base card effect 1 damage: 3 โ 6
- Upgrade effect 1 damage: 5 โ 9
- [Burst Protocol]
- Card text: Gain 7 extra card plays this turn. โ (upgrade) Gain 3 Bandwidth. Gain 4 Momentum.
- Base card effect 1 count: none โ 2
- Base card effect 1 extra card plays this turn: 7 โ none
- Base card effect 2 count: none โ 0
- Base card effect 2 Momentum: none โ 4
- Base card effect 2 type: none โ 4
- Upgrade effect 1 count: none โ 3
- Upgrade effect 1 extra card plays this turn: 8 โ none
- Upgrade effect 2 count: none โ 0
- Upgrade effect 2 Momentum: none โ 4
- Upgrade effect 2 type: none โ 4
- [Calling Card Fan]
- Upgrade effect 2 Momentum: 4 โ 5
- [Cascade]
- Card text: Play the top 3 cards of your draw pile. Gain 2 Momentum now and raise your Momentum soft cap by 12. โ Play the top 3 cards of your draw pile. Gain 2 Momentum now.
- Base card effect 2 Momentum cap: 12 โ none
- Upgrade effect 2 Momentum cap: 12 โ none
- Upgrade effect 2 Momentum: 3 โ 5
- [Catch Breath]
- Card text: Draw 3 cards. Raise your Momentum soft cap by 23. โ Draw 3 cards. Raise your Momentum soft cap by 12.
- Base card effect 2 Momentum cap: 23 โ 12
- Base card effect 2 Momentum: 0 โ none
- Upgrade effect 3 Momentum cap: 23 โ 12
- [Chain Link]
- Card text: Play the top card of your draw pile. Draw 1 card. Gain 9 Momentum. โ Play the top card of your draw pile. Draw 1 card. Gain 8 Momentum now.
- Base card effect 3 Momentum: 9 โ 8
- Upgrade effect 3 Momentum cap: none โ 12
- Upgrade effect 3 Momentum: 11 โ 8
- [Combo Starter]
- Card text: The next card you play this turn costs 0. Gain 3 Momentum now. โ The next card you play this turn costs 0. Gain 2 Momentum now.
- Base card effect 1 Momentum: 3 โ 2
- Upgrade effect 1 extra card plays this turn: 1 โ none
- Upgrade effect 1 Momentum: 3 โ 2
- Upgrade effect 2 count: none โ 1
- Upgrade effect 2 type: none โ 3
- [Counter Fade]
- Upgrade effect 2 Momentum: none โ 3
- [Critical Velocity]
- Card text: Deal 13 damage. +1 damage per 4 Momentum. At 12+ Momentum, deal it twice. โ Deal 6 damage. +1 damage per 4 Momentum. At 8+ Momentum, deal it twice.
- Base card effect 1 damage: 13 โ 6
- Base card effect 1 repeat if momentum at least: 12 โ 8
- Upgrade effect 1 damage: 16 โ 9
- Upgrade effect 1 repeat if momentum at least: 10 โ 6
- [Cross Slash]
- Upgrade effect 1 damage: 15 โ 18
- [Data Stream]
- Card text: Draw 3 cards and raise your Momentum soft cap by 15. โ Draw 3 cards and raise your Momentum soft cap by 8.
- Base card effect 1 Momentum cap: 15 โ 8
- Upgrade effect 1 Momentum cap: 15 โ 12
- Upgrade effect 1 Momentum: none โ 2
- [Double Tap]
- Upgrade effect 3 Momentum cap: 7 โ 12
- [Executioner]
- Card text: Deal 10 (+Momentum) damage. Then, if the target is below half Integrity, deal 10 more damage. โ Deal 8 damage. +2 damage per 4 Momentum. Then, if the target is below half Integrity, deal 8 more damage.
- Base card effect 1 damage: 10 โ 8
- Base card effect 1 scale with momentum k: 1 โ 2
- Base card effect 2 damage: 10 โ 8
- Upgrade effect 1 scale with momentum k: 1 โ 2
- [Feint]
- Upgrade effect 1 Momentum: 1 โ 3
- Upgrade effect 2 count: 2 โ none
- Upgrade effect 2 type: 3 โ none
- [Flow State]
- Card text: When Momentum crosses multiples of 5, draw 1. Gain 7 now. Raise soft cap by 28. โ When Momentum crosses multiples of 5, draw 1. Gain 3 Momentum now and raise your Momentum soft cap by 8.
- Base card effect 1 Momentum cap: 28 โ 8
- Base card effect 1 Momentum: 7 โ 3
- Upgrade effect 1 Momentum cap: 28 โ 12
- [Flurry]
- Card text: Deal 3 (+Momentum) damage three times. Gain 1 Firewall. โ Deal 3 (+Momentum) damage three times. Gain 2 Firewall.
- Base card effect 2 Firewall: 1 โ 2
- Upgrade effect 1 damage: 4 โ 5
- Upgrade effect 2 Firewall: 2 โ 3
- [Free Running]
- Card text: The first card you play each turn costs 0. Gain 11 Momentum now. โ The first card you play each turn costs 0. Gain 6 Momentum now and raise your Momentum soft cap by 12.
- Base card effect 1 Momentum cap: none โ 12
- Base card effect 1 Momentum: 11 โ 6
- Upgrade effect 1 Momentum cap: none โ 12
- Upgrade effect 1 Momentum: 13 โ 8
- Upgrade effect 2 count: none โ 1
- Upgrade effect 2 type: none โ 3
- [Gear Shift]
- Card text: The next 2 cards you play this turn cost 1 less. Draw 1. Gain 2 Momentum. โ The next card you play this turn costs 1 less. Draw 1 card.
- Base card effect 1 count: 2 โ 1
- Base card effect 1 Momentum: 2 โ none
- Upgrade effect 1 count: 3 โ 2
- Upgrade effect 1 Momentum: 3 โ none
- Upgrade effect 2 count: 2 โ 1
- [Ghost Guard]
- Card text: Gain 2 Evade and 6 block. โ Gain 2 Evade and 6 Firewall.
- Upgrade effect 2 Firewall: 9 โ 10
- [Glow Burst]
- Card text: Deal 9 damage. +2 damage per 4 Momentum. Costs 2 below 8 Momentum. โ Deal 8 damage. +2 damage per 4 Momentum. Costs 2 Bandwidth below 8 Momentum.
- Base card effect 1 damage: 9 โ 8
- Upgrade effect 1 damage: 12 โ 11
- Upgrade effect 1 scale with momentum k: 2 โ 3
- [Glow Up]
- Card text: Deal 2 damage. +2 damage per 4 Momentum. โ Deal 3 damage. +2 damage per 4 Momentum.
- Base card effect 1 damage: 2 โ 3
- Upgrade effect 1 damage: 4 โ 7
- [Jab Cross]
- Upgrade effect 1 damage: 8 โ 9
- Upgrade effect 2 damage: 8 โ 9
- [Kinetic Charge]
- Card text: Deal 10 (+Momentum) damage. Gain 1 Evade. โ Deal 5 damage. +2 damage per 4 Momentum. Gain 2 Evade.
- Base card effect 1 damage: 10 โ 5
- Base card effect 1 scale with momentum k: 1 โ 2
- Base card effect 2 amount: 1 โ 2
- Upgrade effect 1 damage: 13 โ 9
- Upgrade effect 1 scale with momentum k: 1 โ 3
- Upgrade effect 2 amount: 2 โ 3
- [Lag Switch]
- Card text: The next card you play this turn costs 0. Gain 3 Momentum now. โ The next card you play this turn costs 0.
- Base card effect 1 Momentum: 3 โ none
- Upgrade effect 1 count: 2 โ 1
- Upgrade effect 1 Momentum: 4 โ 2
- [Momentum Engine]
- Card text: After 0-cost cards: gain 8 extra Momentum. Gain 8 now. Raise Momentum soft cap by 10. โ After 0-cost cards: gain 4 extra Momentum. Gain 4 now. Raise your Momentum soft cap by 6.
- Base card effect 1 Momentum cap: 10 โ 6
- Base card effect 1 Momentum: 8 โ 4
- Upgrade effect 1 Momentum cap: 10 โ 12
- Upgrade effect 1 Momentum: 9 โ 8
- [Overclock]
- Card text: The first 3 cards you play each turn cost 1 less. Gain 16 Momentum now and raise your Momentum soft cap by 8. โ The first 3 cards you play each turn cost 1 less. Draw 1 card. Gain 8 Momentum now.
- Base card effect 1 Momentum cap: 8 โ none
- Base card effect 1 Momentum: 16 โ 8
- Base card effect 2 count: none โ 1
- Base card effect 2 type: none โ 3
- Upgrade effect 1 Momentum cap: 8 โ none
- Upgrade effect 1 Momentum: 18 โ 8
- Upgrade effect 2 count: none โ 2
- Upgrade effect 2 type: none โ 3
- [Overclock Pulse]
- Card text: All cards cost 1 less this turn. Gain 7 Momentum now and raise your Momentum soft cap by 13. โ All cards cost 1 less this turn. Gain 7 Momentum now and raise your Momentum soft cap by 12.
- Base card effect 1 Momentum cap: 13 โ 12
- Upgrade effect 1 Momentum cap: 13 โ 12
- Upgrade effect 1 Momentum: 9 โ 8
- [Overdrive]
- Card text: Momentum-scaling attacks gain +2 damage per 4 Momentum instead of +1. Gain 22 Momentum. โ Momentum-scaling attacks gain +2 damage per 4 Momentum instead of +1. Draw 2 cards. Gain 8 Momentum now and raise your Momentum soft cap by 12.
- Upgrade cost: 1 โ 2
- Base card effect 1 Momentum cap: none โ 12
- Base card effect 1 Momentum: 22 โ 8
- Base card effect 2 count: none โ 2
- Base card effect 2 type: none โ 3
- Upgrade effect 1 Momentum cap: none โ 12
- Upgrade effect 1 Momentum: 22 โ 8
- Upgrade effect 2 count: none โ 2
- Upgrade effect 2 type: none โ 3
- [Overload Strike]
- Upgrade effect 1 damage: 15 โ 18
- Upgrade effect 1 scale with momentum k: 2 โ 3
- [Pattern Read]
- Card text: Draw 2 cards. If you have 6 or more Momentum, draw 1 more. Raise your Momentum soft cap by 11. โ Draw 2 cards. If you have 6 or more Momentum, draw 1 more. Raise your Momentum soft cap by 6.
- Base card effect 3 Momentum cap: 11 โ 6
- Base card effect 3 Momentum: 0 โ none
- Upgrade effect 1 count: 2 โ 3
- Upgrade effect 3 Momentum cap: 11 โ 12
- Upgrade effect 3 Momentum: 1 โ none
- [Perfect Form]
- Card text: Momentum-scaling cards gain +1 additional damage per 4 Momentum. Gain 8 Momentum. Raise soft cap by 6. โ Momentum-scaling cards gain +1 additional damage per 4 Momentum. Gain 4 Momentum now. Raise your Momentum soft cap by 6.
- Base card effect 1 Momentum: 8 โ 4
- Upgrade effect 1 Momentum cap: 6 โ 12
- [Perpetual Engine]
- Card text: Your Momentum no longer decays. Draw 1 each turn. Gain 16 Momentum now. Raise soft cap by 8. โ Your Momentum no longer decays. Draw 1 card at start of turn. Gain 1 Evade. Gain 8 Momentum now and raise your Momentum soft cap by 12.
- Base card effect 1 Momentum cap: 8 โ 12
- Base card effect 1 Momentum: 16 โ 8
- Base card effect 2 amount: none โ 1
- Base card effect 2 status: none โ 24
- Base card effect 2 target: none โ 2
- Base card effect 2 type: none โ 2
- Upgrade effect 1 Momentum cap: 8 โ 12
- Upgrade effect 1 Momentum: 18 โ 8
- Upgrade effect 2 amount: none โ 3
- Upgrade effect 2 status: none โ 24
- Upgrade effect 2 target: none โ 2
- Upgrade effect 2 type: none โ 2
- [Pressure]
- Card text: Deal 2 (+Momentum) damage. Gain 2 Momentum. โ Deal 3 (+Momentum) damage. Gain 3 Momentum.
- Base card effect 1 damage: 2 โ 3
- Base card effect 1 Momentum: 2 โ 3
- Upgrade effect 1 Momentum: 3 โ 5
- [Pursuit]
- Card text: Deal 2 (+Momentum) damage. If this kills, draw 1. โ Deal 4 (+Momentum) damage. If this kills, draw 1.
- Base card effect 1 damage: 2 โ 4
- Upgrade effect 1 damage: 3 โ 6
- [Quick Draw]
- Card text: The next card you play this turn costs 0. Draw 1. Gain 1 Momentum. โ The next card you play this turn costs 0. Draw 1 card.
- Rarity: 1 โ 2
- Base card effect 1 Momentum: 1 โ none
- Upgrade effect 1 Momentum: 1 โ none
- [Quick Jab]
- Card text: Deal 4 (+Momentum) damage. โ Deal 5 (+Momentum) damage.
- Base card effect 1 damage: 4 โ 5
- Upgrade effect 1 damage: 6 โ 8
- [Razor String]
- Card text: Deal 3 (+Momentum) damage. Draw 1. โ Deal 4 (+Momentum) damage. Draw 1.
- Base card effect 1 damage: 3 โ 4
- Upgrade effect 1 damage: 4 โ 6
- Upgrade effect 2 count: 1 โ 2
- [Recon]
- Upgrade effect 1 count: 2 โ 1
- Upgrade effect 2 Momentum: 2 โ 3
- [Redline Glow]
- Card text: Raise your Momentum soft cap by 10 and gain 16 Momentum now. โ Raise your Momentum soft cap by 12. Gain 8 Momentum now. Draw 2 cards.
- Base card effect 1 Momentum cap: 10 โ 12
- Base card effect 2 Momentum: 16 โ 8
- Base card effect 3 count: none โ 2
- Base card effect 3 type: none โ 3
- Upgrade effect 1 Momentum cap: 15 โ 12
- Upgrade effect 2 Momentum: 19 โ 8
- Upgrade effect 3 count: none โ 4
- Upgrade effect 3 type: none โ 3
- [Redline Protocol]
- Card text: Whenever you play your 4th card in a turn: gain 1 extra card play. Gain 11 Momentum now. โ Whenever you play your 4th card in a turn: gain 1 extra card play. Gain 8 Momentum now and raise your Momentum soft cap by 12.
- Base card effect 1 Momentum cap: none โ 12
- Base card effect 1 Momentum: 11 โ 8
- Upgrade effect 1 Momentum cap: none โ 12
- Upgrade effect 1 Momentum: 13 โ 8
- Upgrade effect 2 count: none โ 1
- Upgrade effect 2 type: none โ 3
- [Redline Rush]
- Card text: This turn, the next 3 cards you play cost 0. Gain 6 Momentum now and raise your Momentum soft cap by 15. โ The next 2 cards you play this turn cost 0. Gain 3 Momentum now.
- Base card effect 1 count: 3 โ 2
- Base card effect 1 Momentum cap: 15 โ none
- Base card effect 1 Momentum: 6 โ 3
- Upgrade effect 1 count: 4 โ 3
- Upgrade effect 1 Momentum cap: 15 โ none
- Upgrade effect 1 Momentum: 7 โ 4
- [Rising Claw]
- Upgrade effect 1 damage: 8 โ 10
- [Second Nature]
- Card text: Whenever your Momentum would decay, draw 2 cards and keep your Momentum. Gain 11 Momentum now. โ Whenever your Momentum would decay, draw 2 cards and keep your Momentum. Gain 8 Momentum now and raise your Momentum soft cap by 12.
- Base card effect 1 Momentum cap: none โ 12
- Base card effect 1 Momentum: 11 โ 8
- Upgrade effect 1 Momentum cap: none โ 12
- Upgrade effect 1 Momentum: 13 โ 8
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 status: none โ 24
- Upgrade effect 2 target: none โ 2
- Upgrade effect 2 type: none โ 2
- [Short Circuit]
- Card text: Play the top 3 cards of your draw pile. Gain 4 Momentum now and raise your Momentum soft cap by 4. โ Play the top 3 cards of your draw pile. Raise your Momentum soft cap by 12.
- Base card effect 1 Momentum cap: 4 โ 12
- Base card effect 1 Momentum: 4 โ none
- Upgrade effect 1 Momentum cap: 5 โ 12
- Upgrade effect 1 Momentum: 5 โ 3
- [Sidestep]
- Upgrade effect 2 Firewall: 6 โ 7
- Upgrade effect 3 count: 1 โ none
- Upgrade effect 3 type: 3 โ none
- [Signature Move]
- Card text: Add 3 Calling Cards to your hand. Gain 2 Momentum now and raise your Momentum soft cap by 15. โ Add 3 Calling Cards to your hand. Gain 2 Momentum now and raise your Momentum soft cap by 12.
- Base card effect 2 Momentum cap: 15 โ 12
- Upgrade effect 1 count: 4 โ 5
- Upgrade effect 2 Momentum cap: 15 โ 12
- Upgrade effect 2 Momentum: 3 โ 4
- [Singularity]
- Card text: Deal 26 damage. +2 damage per 4 Momentum. โ Deal 26 damage. +4 damage per 4 Momentum.
- Base card effect 1 scale with momentum k: 2 โ 4
- Upgrade effect 1 damage: 40 โ 42
- Upgrade effect 1 scale with momentum k: 2 โ 4
- [Slash]
- Card text: Deal 3 (+Momentum) damage. โ Deal 4 (+Momentum) damage.
- Base card effect 1 damage: 3 โ 4
- Upgrade effect 1 damage: 5 โ 7
- [Slip]
- Upgrade effect 1 amount: 3 โ 2
- Upgrade effect 2 Firewall: none โ 3
- Upgrade effect 2 target: none โ 2
- Upgrade effect 2 type: none โ 1
- [Slipstream]
- Card text: Deal 9 damage. +2 damage per 4 Momentum. โ Deal 6 damage. +3 damage per 4 Momentum.
- Base card effect 1 damage: 9 โ 6
- Base card effect 1 scale with momentum k: 2 โ 3
- Upgrade effect 1 damage: 11 โ 12
- Upgrade effect 1 scale with momentum k: 2 โ 3
- [Spinning Claws]
- Card text: Deal 5 (+Momentum) damage to ALL enemies. โ Deal 9 (+Momentum) damage to ALL enemies.
- Base card effect 1 damage: 5 โ 9
- Upgrade effect 1 damage: 7 โ 14
- [Swift Recovery]
- Upgrade effect 2 amount: 2 โ 1
- [Tempo Shift]
- Card text: The next 2 cards you play this turn cost 1 less. Gain 5 Momentum and raise your Momentum soft cap by 15. โ The next 2 cards you play this turn cost 1 less. Gain 3 Momentum now.
- Base card effect 1 Momentum cap: 15 โ none
- Base card effect 1 Momentum: 5 โ 3
- Upgrade effect 1 Momentum cap: 15 โ none
- Upgrade effect 1 Momentum: 6 โ 4
- [Thousand Cuts]
- Card text: Deal 2 (+Momentum) damage five times. Gain 1 Firewall. โ Deal 2 (+Momentum) damage three times. Gain 6 Firewall.
- Base card effect 1 hits: 5 โ 3
- Base card effect 2 Firewall: 1 โ 6
- Upgrade effect 1 damage: 3 โ 4
- Upgrade effect 1 hits: 5 โ 3
- Upgrade effect 2 Firewall: 2 โ 6
- [Throughput]
- Card text: End turn: if you played 3+ cards, draw 1. Gain 8 Momentum now. Raise soft cap by 7. โ At end of turn: if you played 3 or more cards, draw 1. Gain 4 Momentum now. Raise your Momentum soft cap by 6.
- Base card effect 1 Momentum cap: 7 โ 6
- Base card effect 1 Momentum: 8 โ 4
- Upgrade effect 1 Momentum cap: 7 โ 12
- Upgrade effect 1 Momentum: 9 โ 8
- [Untouchable]
- Card text: Gain 5 Evade. Gain 1 Firewall. Raise your Momentum soft cap by 16. โ Gain 5 Evade. Gain 1 Firewall. Raise your Momentum soft cap by 12.
- Base card effect 3 Momentum cap: 16 โ 12
- Upgrade effect 1 amount: 6 โ 7
- Upgrade effect 2 Firewall: 2 โ 4
- Upgrade effect 3 Momentum cap: 16 โ 12
- [Vanish]
- Upgrade effect 2 Firewall: none โ 3
- Upgrade effect 2 target: none โ 2
- Upgrade effect 2 type: none โ 1
- [Zen Speed]
- Card text: At the start of your turn, if your hand is empty, draw 4 and raise your Momentum soft cap by 6. โ Draw 4 cards. Raise your Momentum soft cap by 6.
- Base card effect 1 Momentum: 0 โ none
- [Zero Day]
- Card text: The next Attack you play this turn costs 0 and deals 10 more. โ The next Attack you play this turn costs 0 and deals 9 more.
- Base card effect 1 next attack damage bonus: 10 โ 9
- Upgrade effect 1 next attack damage bonus: 13 โ 11
El Money 70
- [Bad Luck Buffer]
- Card text: First Common prize each combat: raise the minimum rarity of your next LOOT by 1 tier. โ First Common prize each combat: raise the minimum rarity of your next LOOT by 1 tier, then open it. Gain 1 REROLL.
- Base card effect 1 bonus loot after common: none โ yes
- Base card effect 2 amount: none โ 1
- Base card effect 2 type: none โ 32
- Upgraded card text: First Common prize each combat: raise the minimum rarity of your next LOOT by 2 tiers. โ First Common prize each combat: raise the minimum rarity of your next LOOT by 2 tiers, then open it. Gain 2 REROLLs.
- Upgrade effect 1 bonus loot after common: none โ yes
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Bad Pull Breaker]
- Card text: Open a loot box. After a Common prize, gain 2 REROLLs. โ Open a loot box. Common prizes or above. After a Common prize, gain 3 REROLLs.
- Base card effect 1 LOOT tier: basic โ common
- Base card effect 1 bonus rerolls on common: 2 โ 3
- Upgraded card text: Open a loot box. Common prizes or above. After a Common prize, gain 3 REROLLs. โ Gain 2 REROLLs. Open a loot box. Common prizes or above. After a Common prize, gain 4 REROLLs.
- Upgrade effect 1 LOOT tier: common โ none
- Upgrade effect 1 amount: none โ 2
- Upgrade effect 1 bonus rerolls on common: 3 โ none
- Upgrade effect 1 consumes active boosts: yes โ none
- Upgrade effect 1 type: 30 โ 32
- Upgrade effect 2 LOOT tier: none โ common
- Upgrade effect 2 bonus rerolls on common: none โ 4
- Upgrade effect 2 consumes active boosts: none โ yes
- Upgrade effect 2 type: none โ 30
- [Bandwidth Boost]
- Card text: Gain 1 Bandwidth. Next LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. โ Gain 2 Bandwidth. Next LOOT: 2x chance of Utility prizes. 50% more Utility from prizes.
- Upgraded card text: Gain 2 Bandwidth. Next LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. โ Gain 1 Bandwidth. Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Gain 1 REROLL.
- Upgrade effect 2 strength: favors โ greatly
- Upgrade effect 3 amount: none โ 1
- Upgrade effect 3 type: none โ 32
- Base card effect 1 amount: 1 โ 2
- [Basic Box]
- Upgrade cost: 0 โ none
- Upgraded card text: Open a loot box. โ Open a loot box. Uncommon prizes or above. Gain 2 REROLLs.
- Upgrade effect 1 LOOT tier: basic โ uncommon
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Bonus Roll Ad]
- Rarity: 2 โ 3
- Upgraded card text: Open 2 loot boxes. If Common prize, open bonus loot box. โ Open a loot box. If Common prize, open bonus loot box. Gain 2 REROLLs.
- Upgrade effect 1 LOOT boxes: 2 โ 1
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Boost Subscription]
- Card text: BOOSTs are much stronger. โ BOOSTs are much stronger. First BOOST each turn: +1 tier. Gain 2 REROLLs.
- Base card effect 2 next bias step bonus: none โ 4
- Base card effect 2 trigger on first boost turn: none โ yes
- Base card effect 2 type: none โ 31
- Base card effect 3 amount: none โ 2
- Base card effect 3 type: none โ 32
- Upgraded card text: BOOSTs are massively stronger. โ BOOSTs are massively stronger. First BOOST each turn: +1 tier. Gain 3 REROLLs.
- Upgrade effect 2 next bias step bonus: none โ 4
- Upgrade effect 2 trigger on first boost turn: none โ yes
- Upgrade effect 2 type: none โ 31
- Upgrade effect 3 amount: none โ 3
- Upgrade effect 3 type: none โ 32
- [Chat Rig]
- Card text: Next 2 LOOT: 4x chance of Attack prizes. 50% more damage from prizes. Gain 1 REROLL. โ Next LOOT: 4x chance of Attack prizes. 50% more damage from prizes. Gain 1 REROLL.
- Base card effect 1 LOOT boxes: 2 โ 1
- Upgraded card text: Next 2 LOOT: 7x chance of Attack prizes. 50% more damage from prizes. Gain 2 REROLLs. โ Next LOOT: 7x chance of Attack prizes. 50% more damage from prizes. Gain 3 REROLLs.
- Upgrade effect 1 LOOT boxes: 2 โ 1
- Upgrade effect 2 amount: 2 โ 3
- [Clip Farmer Badge]
- Card text: Once per turn: higher-rarity REROLL refunds 1 REROLL. โ Once per turn: higher-rarity REROLL refunds 2 REROLLs. First BOOST each turn: +1 tier.
- Base card effect 1 amount: 1 โ 2
- Base card effect 2 next bias step bonus: none โ 3
- Base card effect 2 trigger on first boost turn: none โ yes
- Base card effect 2 type: none โ 31
- Upgraded card text: Once per turn: higher-rarity REROLL refunds 1 REROLL. First BOOST each turn: +1 tier. โ Once per turn: higher-rarity REROLL refunds 3 REROLLs. First BOOST each turn: +1 tier.
- Upgrade effect 1 amount: 1 โ 3
- [Clip Retry]
- Upgraded card text: Open a loot box. Gain 2 REROLLs. โ Open a loot box. Gain 3 REROLLs.
- Upgrade effect 2 amount: 2 โ 3
- [Common Floor]
- Upgraded card text: Raise the minimum rarity of your next LOOT by 2 tiers. Open a loot box. Common prizes or above. โ Raise the minimum rarity of your next LOOT by 2 tiers. Open a loot box. Common prizes or above. Gain 2 REROLLs.
- Upgrade effect 3 amount: none โ 2
- Upgrade effect 3 type: none โ 32
- [Damage + Firewall Bundle]
- Upgraded card text: Open a loot box. Common prizes or above. 7x chance of Attack + Firewall prizes. โ Open a loot box. Rare prizes or above. 7x chance of Attack + Firewall prizes. Gain 1 REROLL.
- Upgrade effect 1 LOOT tier: common โ rare
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 type: none โ 32
- [Damage Boost]
- Upgraded card text: Next LOOT: 7x chance of Attack prizes. 50% more damage from prizes. โ Next LOOT: 7x chance of Attack prizes. 50% more damage from prizes. Gain 1 REROLL.
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 type: none โ 32
- [Damage Sponsor]
- Upgraded card text: Next LOOT: 4x chance of Attack prizes. 50% more damage from prizes. โ Next LOOT: 7x chance of Attack prizes. 50% more damage from prizes.
- Upgrade effect 1 strength: greatly โ overwhelmingly
- [Discount Crate]
- Cost: 0 โ 1
- Rarity: 3 โ 1
- Upgraded card text: Open a loot box. Common prizes or above. โ Open a loot box. Rare prizes or above. Gain 1 REROLL.
- Upgrade effect 1 LOOT tier: common โ rare
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 type: none โ 32
- [Double Pull]
- Upgraded card text: Open 2 loot boxes. Common prizes or above. โ Open 3 loot boxes.
- Upgrade effect 1 LOOT tier: common โ basic
- Upgrade effect 1 LOOT boxes: 2 โ 3
- [Epic]
- Cost: 1 โ 2
- Upgrade cost: 1 โ none
- Upgraded card text: Open a loot box. Epic prizes or above. BOOSTs are massively stronger. โ Open a loot box. Legendary prizes or above. BOOSTs are massively stronger. Gain 1 REROLL.
- Upgrade effect 1 LOOT tier: epic โ legendary
- Upgrade effect 3 amount: none โ 1
- Upgrade effect 3 type: none โ 32
- [Epic Coupon]
- Card text: Next LOOT: 4x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ Next LOOT: 4x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 2 REROLLs.
- Base card effect 2 amount: none โ 2
- Base card effect 2 type: none โ 32
- Upgraded card text: Next LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ Next LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 3 REROLLs.
- Upgrade effect 2 amount: none โ 3
- Upgrade effect 2 type: none โ 32
- [Final Pull]
- Upgrade cost: 1 โ none
- Upgraded card text: Once per combat: Open a loot box. L337 prizes or above. Uses BOOSTs. โ Once per combat: Open a loot box. L337 prizes or above. Uses BOOSTs. BOOSTs are massively stronger. Gain 3 REROLLs.
- Upgrade effect 2 LOOT bias: none โ 3
- Upgrade effect 2 type: none โ 31
- Upgrade effect 3 amount: none โ 3
- Upgrade effect 3 type: none โ 32
- [Firewall Sponsor]
- Card text: Next 2 LOOT: 2x chance of Firewall prizes. 50% more Firewall from prizes. โ Next 3 LOOT: 2x chance of Firewall prizes. 50% more Firewall from prizes.
- Base card effect 1 LOOT boxes: 2 โ 3
- Rarity: 0 โ 2
- Upgraded card text: Next 2 LOOT: 4x chance of Firewall prizes. 50% more Firewall from prizes. โ Next 3 LOOT: 4x chance of Firewall prizes. 50% more Firewall from prizes. Gain 1 REROLL.
- Upgrade effect 1 LOOT boxes: 2 โ 3
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 type: none โ 32
- [G Nook Black Card]
- Card text: BOOSTs are stronger. First BOOST each turn lasts 2 LOOT and gains +1 tier. โ BOOSTs are massively stronger. First BOOST each turn lasts 2 LOOT and gains +1 tier. Gain 2 REROLLs.
- Base card effect 1 LOOT bias: 1 โ 3
- Base card effect 3 amount: none โ 2
- Base card effect 3 type: none โ 32
- Upgraded card text: BOOSTs are much stronger. First BOOST each turn lasts 3 LOOT and gains +1 tier. โ BOOSTs are overwhelmingly stronger. First BOOST each turn lasts 3 LOOT and gains +1 tier. Gain 3 REROLLs.
- Upgrade effect 1 LOOT bias: 2 โ 4
- Upgrade effect 3 amount: none โ 3
- Upgrade effect 3 type: none โ 32
- [Gold Nameplate]
- Card text: BOOSTs are stronger. First BOOST each turn: +1 tier. โ BOOSTs are massively stronger. First BOOST each turn: +1 tier. Gain 2 REROLLs.
- Base card effect 1 LOOT bias: 1 โ 3
- Base card effect 2 next bias step bonus: 3 โ 5
- Base card effect 3 amount: none โ 2
- Base card effect 3 type: none โ 32
- Upgraded card text: BOOSTs are much stronger. First BOOST each turn: +1 tier. โ BOOSTs are overwhelmingly stronger. First BOOST each turn: +1 tier. Gain 3 REROLLs.
- Upgrade effect 1 LOOT bias: 2 โ 4
- Upgrade effect 2 next bias step bonus: 4 โ 6
- Upgrade effect 3 amount: none โ 3
- Upgrade effect 3 type: none โ 32
- [Green Room]
- Card text: Next 3 LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. โ Next 3 LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. Draw 1 card. Gain 1 REROLL.
- Base card effect 2 count: none โ 1
- Base card effect 2 type: none โ 3
- Base card effect 3 amount: none โ 1
- Base card effect 3 type: none โ 32
- Upgraded card text: Next 3 LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. โ Next 3 LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Draw 1 card. Gain 2 REROLLs.
- Upgrade effect 2 count: none โ 1
- Upgrade effect 2 type: none โ 3
- Upgrade effect 3 amount: none โ 2
- Upgrade effect 3 type: none โ 32
- [Guaranteed Content]
- Card text: Open a loot box. Epic prizes or above. 7x chance of Attack + Firewall prizes. 50% more damage + Firewall. BOOSTs are much stronger. โ Open a loot box. Epic prizes or above. 7x chance of Attack + Firewall prizes. 50% more damage + Firewall from prizes. BOOSTs are much stronger.
- Cost: 1 โ 2
- Upgraded card text: Open a loot box. Epic prizes or above. 7x chance of Attack + Firewall prizes. Next LOOT keeps the boost. 50% more damage + Firewall from prizes. BOOSTs are massively stronger. โ Open a loot box. Epic prizes or above. 7x chance of Attack + Firewall prizes. Next 2 LOOT: 7x chance of Attack + Firewall prizes. 50% more damage + Firewall from prizes. BOOSTs are massively stronger. Gain 2 REROLLs.
- Upgrade effect 4 amount: none โ 2
- Upgrade effect 4 type: none โ 32
- [Ice Is Watching]
- Card text: First worse REROLL each combat opens bonus loot box. โ Gain 1 REROLL. First worse REROLL each combat opens bonus loot box.
- Base card effect 1 once per combat: yes โ none
- Base card effect 1 trigger on reroll worse: yes โ none
- Base card effect 2 amount: none โ 1
- Base card effect 2 once per combat: none โ yes
- Base card effect 2 trigger on reroll worse: none โ yes
- Base card effect 2 type: none โ 32
- Upgraded card text: First worse REROLL each combat opens bonus loot box. โ Gain 2 REROLLs. First worse REROLL each combat opens bonus loot box.
- Upgrade effect 1 once per combat: yes โ none
- Upgrade effect 1 trigger on reroll worse: yes โ none
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 once per combat: none โ yes
- Upgrade effect 2 trigger on reroll worse: none โ yes
- Upgrade effect 2 type: none โ 32
- [Ice Jackpot]
- Cost: 1 โ 2
- Upgraded card text: Open a loot box. Legendary prizes or above. 7x chance of Jackpot prizes. โ Open a loot box. Legendary prizes or above. 7x chance of Jackpot prizes. Gain 1 REROLL.
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 type: none โ 32
- [Ice Wink]
- Upgraded card text: Once per turn: higher-rarity REROLL refunds 2 REROLLs. โ Once per turn: higher-rarity REROLL refunds 3 REROLLs.
- Upgrade effect 1 amount: 2 โ 3
- [Keep the Clip]
- Upgraded card text: Open a loot box. Common prizes or above. 4x chance of Attack + Firewall prizes. โ Open a loot box. Uncommon prizes or above. 4x chance of Attack + Firewall prizes. Gain 2 REROLLs.
- Upgrade effect 1 LOOT tier: common โ uncommon
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [L337 Make-Good Pass]
- Card text: Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 1 tier, then open it. BOOSTs are massively stronger. โ Gain 1 REROLL. Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 1 tier, then open it. BOOSTs are massively stronger.
- Base card effect 1 bonus loot after common: yes โ none
- Base card effect 1 once per turn: yes โ none
- Base card effect 1 trigger on common prize: yes โ none
- Base card effect 1 type: 41 โ 32
- Base card effect 2 LOOT bias: 3 โ none
- Base card effect 2 amount: none โ 1
- Base card effect 2 bonus loot after common: none โ yes
- Base card effect 2 once per turn: none โ yes
- Base card effect 2 trigger on common prize: none โ yes
- Base card effect 2 type: 31 โ 41
- Base card effect 3 LOOT bias: none โ 3
- Base card effect 3 type: none โ 31
- Upgraded card text: Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 2 tiers, then open it. BOOSTs are overwhelmingly stronger. โ Gain 2 REROLLs. Once per turn: after a Common prize, raise the minimum rarity of your next LOOT by 2 tiers, then open it. BOOSTs are overwhelmingly stronger.
- Upgrade effect 1 bonus loot after common: yes โ none
- Upgrade effect 1 once per turn: yes โ none
- Upgrade effect 1 trigger on common prize: yes โ none
- Upgrade effect 1 type: 41 โ 32
- Upgrade effect 2 LOOT bias: 4 โ none
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 bonus loot after common: none โ yes
- Upgrade effect 2 once per turn: none โ yes
- Upgrade effect 2 trigger on common prize: none โ yes
- Upgrade effect 2 type: 31 โ 41
- Upgrade effect 3 LOOT bias: none โ 4
- Upgrade effect 3 type: none โ 31
- [Lobby Coupon]
- Rarity: 1 โ 3
- Upgraded card text: Next 2 LOOT: 4x chance of Attack prizes. 50% more damage from prizes. โ Next 2 LOOT: 7x chance of Attack prizes. 50% more damage from prizes.
- Upgrade effect 1 strength: greatly โ overwhelmingly
- [Lobby Ownership]
- Card text: First BOOST each turn: +1 tier. โ First BOOST each turn: +1 tier. Gain 3 REROLLs.
- Base card effect 2 amount: none โ 3
- Base card effect 2 type: none โ 32
- Upgraded card text: First BOOST each turn: +1 tier. โ First BOOST each turn: +1 tier. BOOSTs are massively stronger. Gain 4 REROLLs.
- Upgrade effect 2 LOOT bias: none โ 3
- Upgrade effect 2 type: none โ 31
- Upgrade effect 3 amount: none โ 4
- Upgrade effect 3 type: none โ 32
- [Loot Fountain]
- Upgraded card text: Open a loot box with 4x chance of Jackpot prizes. โ Open a loot box. Common prizes or above. 4x chance of Jackpot prizes. Gain 2 REROLLs.
- Upgrade effect 1 LOOT tier: basic โ common
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Low-Roll Filter]
- Card text: Raise the minimum rarity of your next LOOT by 2 tiers. โ Raise the minimum rarity of your next LOOT by 2 tiers. Gain 2 REROLLs.
- Base card effect 2 amount: none โ 2
- Base card effect 2 type: none โ 32
- Upgraded card text: Raise the minimum rarity of your next LOOT by 3 tiers. โ Raise the minimum rarity of your next LOOT by 3 tiers. Gain 3 REROLLs.
- Upgrade effect 2 amount: none โ 3
- Upgrade effect 2 type: none โ 32
- [Luck Receipt]
- Rarity: 1 โ 2
- Upgraded card text: Open a loot box. Common prizes or above. After a Common prize, gain 3 REROLLs. โ Gain 2 REROLLs. Open a loot box. Common prizes or above. After a Common prize, gain 3 REROLLs.
- Upgrade effect 1 LOOT tier: common โ none
- Upgrade effect 1 amount: none โ 2
- Upgrade effect 1 bonus rerolls on common: 3 โ none
- Upgrade effect 1 consumes active boosts: yes โ none
- Upgrade effect 1 type: 30 โ 32
- Upgrade effect 2 LOOT tier: none โ common
- Upgrade effect 2 bonus rerolls on common: none โ 3
- Upgrade effect 2 consumes active boosts: none โ yes
- Upgrade effect 2 type: none โ 30
- [Mid Pull]
- Upgrade cost: 0 โ none
- Upgraded card text: Open a loot box. Common prizes or above. โ Open a loot box. Uncommon prizes or above. Gain 2 REROLLs.
- Upgrade effect 1 LOOT tier: common โ uncommon
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Mythic]
- Upgrade cost: 1 โ none
- Upgraded card text: Open a loot box. Mythic prizes or above. โ Open a loot box. Mythic prizes or above. Gain 3 REROLLs.
- Upgrade effect 2 amount: none โ 3
- Upgrade effect 2 type: none โ 32
- Cost: 2 โ 3
- [New Drop Discovered]
- Upgrade cost: 2 โ none
- Upgraded card text: Once per combat: Open a loot box. L337 prizes or above. Ignores BOOSTs. โ Once per combat: Open a loot box. L337 prizes or above. Ignores BOOSTs. Gain 4 REROLLs.
- Upgrade effect 2 amount: none โ 4
- Upgrade effect 2 type: none โ 32
- [Noob Firewall]
- Card text: Next LOOT: 4x chance of Firewall prizes. 50% more Firewall from prizes. โ Gain 4 Firewall.
- Base card effects: box bias (firewall, greatly) โ GainShield 4 (merge: main #15504 immediate-starter-firewall fix, repriced in-band under doctrine)
- [Noob Protection Box]
- Upgrade cost: 0 โ none
- Upgraded card text: Open a loot box. 4x chance of Attack + Firewall prizes. โ Open a loot box. Common prizes or above. 7x chance of Attack + Firewall prizes. Gain 2 REROLLs.
- Upgrade effect 1 LOOT tier: basic โ common
- Upgrade effect 1 strength: greatly โ overwhelmingly
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Noob Stomp]
- Upgraded card text: Open a loot box with 4x chance of Attack prizes. 50% more damage from prizes. โ Open a loot box with 7x chance of Attack prizes. 50% more damage from prizes. Gain 2 REROLLs.
- Upgrade effect 1 strength: greatly โ overwhelmingly
- Upgrade effect 3 amount: none โ 2
- Upgrade effect 3 type: none โ 32
- [Overclocked Basic]
- Card text: Open a loot box with 2x chance of Utility prizes. If Common prize, open bonus loot box. โ Open a loot box. 2x chance of Utility prizes. If Common prize, open bonus loot box.
- Rarity: 2 โ 3
- Upgraded card text: Open a loot box. Common prizes or above. 2x chance of Utility prizes. If Common prize, open bonus loot box. โ Open a loot box. Common prizes or above. 4x chance of Utility prizes. If Common prize, open bonus loot box. Gain 2 REROLLs.
- Upgrade effect 1 strength: favors โ greatly
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Overwhelming Damage Boost]
- Upgraded card text: Next 2 LOOT: 7x chance of Attack prizes. 50% more damage from prizes. BOOSTs are much stronger. โ Next LOOT: 7x chance of Attack prizes. 50% more damage from prizes. BOOSTs are much stronger. Gain 2 REROLLs.
- Upgrade effect 1 LOOT boxes: 2 โ 1
- Upgrade effect 3 amount: none โ 2
- Upgrade effect 3 type: none โ 32
- [Overwhelming Firewall Boost]
- Upgraded card text: Next 2 LOOT: 7x chance of Firewall prizes. 50% more Firewall from prizes. โ Next LOOT: 7x chance of Firewall prizes. 50% more Firewall from prizes. Gain 1 REROLL.
- Upgrade effect 1 LOOT boxes: 2 โ 1
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 type: none โ 32
- [Promo Code]
- Card text: After first BOOST each combat: future pulls improve. โ Gain 2 REROLLs. After first BOOST each combat: future pulls improve.
- Base card effect 1 LOOT bias: 1 โ none
- Base card effect 1 amount: none โ 2
- Base card effect 1 trigger on first boost combat: yes โ none
- Base card effect 1 type: 31 โ 32
- Base card effect 2 LOOT bias: none โ 1
- Base card effect 2 trigger on first boost combat: none โ yes
- Base card effect 2 type: none โ 31
- Upgraded card text: After first BOOST each combat: future pulls improve. โ Gain 3 REROLLs. After first BOOST each combat: future pulls improve.
- Upgrade effect 1 LOOT bias: 2 โ none
- Upgrade effect 1 amount: none โ 3
- Upgrade effect 1 trigger on first boost combat: yes โ none
- Upgrade effect 1 type: 31 โ 32
- Upgrade effect 2 LOOT bias: none โ 2
- Upgrade effect 2 trigger on first boost combat: none โ yes
- Upgrade effect 2 type: none โ 31
- [Queue Boost]
- Card text: Next LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. โ Next LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. Gain 1 REROLL.
- Base card effect 2 amount: none โ 1
- Base card effect 2 type: none โ 32
- Upgraded card text: Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. โ Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Gain 2 REROLLs.
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Queue Pop]
- Upgraded card text: Open a loot box. Common prizes or above. 4x chance of Utility prizes. โ Open a loot box. Common prizes or above. 4x chance of Utility prizes. Gain 2 REROLLs.
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Queue Skip]
- Card text: Next 2 LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. โ Next 2 LOOT: 2x chance of Utility prizes. 50% more Utility from prizes. Gain 2 REROLLs.
- Base card effect 2 amount: none โ 2
- Base card effect 2 type: none โ 32
- Upgraded card text: Next 2 LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. โ Next 2 LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Gain 3 REROLLs.
- Upgrade effect 2 amount: none โ 3
- Upgrade effect 2 type: none โ 32
- [Rarity Boost]
- Card text: Next 2 LOOT: 2x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ Next 2 LOOT: 2x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 2 REROLLs.
- Base card effect 2 amount: none โ 2
- Base card effect 2 type: none โ 32
- Upgraded card text: Next 2 LOOT: 4x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ Next 2 LOOT: 4x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 3 REROLLs.
- Upgrade effect 2 amount: none โ 3
- Upgrade effect 2 type: none โ 32
- [Reroll Voucher]
- Card text: Gain 1 REROLL. Draw 1. โ Gain 1 REROLL. Draw 1 card.
- Upgraded card text: Gain 2 REROLLs. Draw 2. โ Gain 2 REROLLs. Draw 1 card.
- Upgrade effect 2 count: 2 โ 1
- [Rigged Lobby]
- Card text: First BOOST each turn lasts 2 LOOT and gains +1 tier. โ First BOOST each turn lasts 2 LOOT and gains +1 tier. Gain 2 REROLLs.
- Base card effect 2 amount: none โ 2
- Base card effect 2 type: none โ 32
- Upgraded card text: First BOOST each turn lasts 3 LOOT and gains +1 tier. โ First BOOST each turn lasts 3 LOOT and gains +1 tier. Gain 3 REROLLs.
- Upgrade effect 2 amount: none โ 3
- Upgrade effect 2 type: none โ 32
- [RNG Laundering]
- Card text: Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Raise the minimum rarity of your next LOOT by 1 tier. โ Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Raise the minimum rarity of your next LOOT by 1 tier. Gain 2 REROLLs.
- Base card effect 3 amount: none โ 2
- Base card effect 3 type: none โ 32
- Upgraded card text: Next LOOT: 7x chance of Utility prizes. 50% more Utility from prizes. Raise the minimum rarity of your next LOOT by 2 tiers. โ Next LOOT: 7x chance of Utility prizes. 50% more Utility from prizes. Raise the minimum rarity of your next LOOT by 2 tiers. Gain 3 REROLLs.
- Upgrade effect 3 amount: none โ 3
- Upgrade effect 3 type: none โ 32
- [Safe Flex]
- Upgraded card text: Open a loot box. Rare prizes or above. 7x chance of Attack + Firewall prizes. โ Open a loot box. Rare prizes or above. 7x chance of Attack + Firewall prizes. Gain 1 REROLL.
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 type: none โ 32
- [Save Scum]
- Upgraded card text: Gain 2 REROLLs. Next LOOT: 2x chance of Attack prizes. 50% more damage from prizes. โ Gain 2 REROLLs. Next LOOT: 4x chance of Attack prizes. 50% more damage from prizes.
- Upgrade effect 2 strength: favors โ greatly
- [Saved for Content]
- Upgrade cost: 0 โ none
- Upgraded card text: Gain 3 REROLLs. Draw 2 cards. โ Gain 4 REROLLs. Draw 1 card.
- Upgrade effect 1 amount: 3 โ 4
- Upgrade effect 2 count: 2 โ 1
- [Shield Sponsor]
- Upgraded card text: Next 2 LOOT: 7x chance of Firewall prizes. 50% more Firewall from prizes. โ Next 2 LOOT: 7x chance of Firewall prizes. 50% more Firewall from prizes. Gain 1 REROLL.
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 type: none โ 32
- [Sponsored Box]
- Upgrade cost: 0 โ none
- Upgraded card text: Open a loot box. 2x chance of Attack + Firewall prizes. โ Open a loot box. Common prizes or above. 4x chance of Attack + Firewall prizes. Gain 2 REROLLs.
- Upgrade effect 1 LOOT tier: basic โ common
- Upgrade effect 1 strength: favors โ greatly
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Sponsored Pull]
- Card text: Open a loot box. Rare or above. 4x chance of Attack + Firewall prizes. 50% more damage + Firewall. โ Open a loot box. Rare prizes or above. 4x chance of Attack + Firewall prizes. 50% more damage + Firewall from prizes.
- Rarity: 0 โ 1
- Upgraded card text: Open a loot box. Rare prizes or above. 7x chance of Attack + Firewall prizes. 50% more damage + Firewall from prizes. โ Open a loot box. Legendary prizes or above. 7x chance of Attack + Firewall prizes. 50% more damage + Firewall from prizes. Gain 2 REROLLs.
- Upgrade effect 1 LOOT tier: rare โ legendary
- Upgrade effect 1 strength: greatly โ overwhelmingly
- Upgrade effect 3 amount: none โ 2
- Upgrade effect 3 type: none โ 32
- [Streamer Luck]
- Card text: Next LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ Next LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 2 REROLLs.
- Base card effect 2 amount: none โ 2
- Base card effect 2 type: none โ 32
- Upgraded card text: Next 2 LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. โ Next 2 LOOT: 7x chance of Jackpot prizes. 50% bigger Jackpot prizes. Gain 3 REROLLs.
- Upgrade effect 2 amount: none โ 3
- Upgrade effect 2 type: none โ 32
- [Streamer Mode]
- Card text: BOOSTs are stronger. Gain 2 REROLLs. โ BOOSTs are much stronger. Gain 3 REROLLs.
- Base card effect 1 LOOT bias: 1 โ 2
- Base card effect 2 amount: 2 โ 3
- Upgraded card text: BOOSTs are much stronger. Gain 3 REROLLs. โ BOOSTs are overwhelmingly stronger. Gain 4 REROLLs.
- Upgrade effect 1 LOOT bias: 2 โ 4
- Upgrade effect 2 amount: 3 โ 4
- [Triple Queue]
- Rarity: 2 โ 3
- Upgraded card text: Open 2 loot boxes. Common prizes or above. If Common prize, open bonus loot box. โ Open a loot box. Common prizes or above. If Common prize, open bonus loot box. Gain 2 REROLLs.
- Upgrade effect 1 LOOT boxes: 2 โ 1
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Turtle Pack]
- Rarity: 1 โ 2
- Upgraded card text: Gain 2 REROLLs. Next 2 LOOT: 2x chance of Firewall prizes. 50% more Firewall from prizes. โ Gain 2 REROLLs. Next 2 LOOT: 4x chance of Firewall prizes. 50% more Firewall from prizes.
- Upgrade effect 2 strength: favors โ greatly
- [Uncommon]
- Card text: Open Uncommon LOOT. โ Open a loot box. Uncommon prizes or above.
- Upgrade cost: 0 โ none
- Upgraded card text: Open Uncommon LOOT. โ Open a loot box. Uncommon prizes or above. Gain 2 REROLLs.
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Utility Boost]
- Card text: Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. โ Next LOOT: 4x chance of Utility prizes. 50% more Utility from prizes. Gain 2 REROLLs.
- Base card effect 2 amount: none โ 2
- Base card effect 2 type: none โ 32
- Upgraded card text: Next LOOT: 7x chance of Utility prizes. 50% more Utility from prizes. โ Next LOOT: 7x chance of Utility prizes. 50% more Utility from prizes. Gain 3 REROLLs.
- Upgrade effect 2 amount: none โ 3
- Upgrade effect 2 type: none โ 32
- [VIP Odds Socket]
- Card text: First BOOST each turn: +1 tier. โ First BOOST each turn: +1 tier. Gain 1 REROLL.
- Base card effect 2 amount: none โ 1
- Base card effect 2 type: none โ 32
- Upgraded card text: First BOOST each turn: +1 tier. โ First BOOST each turn: +1 tier. BOOSTs are massively stronger. Gain 1 REROLL.
- Upgrade effect 2 LOOT bias: none โ 3
- Upgrade effect 2 type: none โ 31
- Upgrade effect 3 amount: none โ 1
- Upgrade effect 3 type: none โ 32
- [VIP Trial]
- Card text: First BOOST each turn lasts 2 LOOT. โ First BOOST each turn lasts 2 LOOT. Gain 1 REROLL.
- Base card effect 2 amount: none โ 1
- Base card effect 2 type: none โ 32
- Upgraded card text: First BOOST each turn lasts 3 LOOT. โ First BOOST each turn lasts 3 LOOT. BOOSTs are massively stronger. Gain 1 REROLL.
- Upgrade effect 2 LOOT bias: none โ 3
- Upgrade effect 2 type: none โ 31
- Upgrade effect 3 amount: none โ 1
- Upgrade effect 3 type: none โ 32
- [Whale Cart]
- Rarity: 2 โ 3
- Upgraded card text: Open a loot box. Common prizes or above. 4x chance of Attack + Firewall prizes. If Common prize, open bonus loot box. โ Open a loot box. Common prizes or above. 4x chance of Attack + Firewall prizes. If Common prize, open bonus loot box. Gain 2 REROLLs.
- Upgrade effect 2 amount: none โ 2
- Upgrade effect 2 type: none โ 32
- [Whale Fallacy]
- Upgraded card text: Open 3 loot boxes. Common prizes or above. โ Open 4 loot boxes. Common prizes or above. Gain 1 REROLL.
- Upgrade effect 1 LOOT boxes: 3 โ 4
- Upgrade effect 2 amount: none โ 1
- Upgrade effect 2 type: none โ 32
- [Whale Queue]
- Card text: After third LOOT each turn: open a bonus LOOT. First BOOST each turn: +1 tier. โ After third LOOT each turn: open a bonus LOOT. First BOOST each turn: +1 tier. Gain 2 REROLLs.
- Base card effect 3 amount: none โ 2
- Base card effect 3 type: none โ 32
- Upgraded card text: After third LOOT each turn: open 2 bonus LOOT. First BOOST each turn: +1 tier. โ After third LOOT each turn: open 2 bonus LOOT. First BOOST each turn: +1 tier. Gain 3 REROLLs.
- Upgrade effect 3 amount: none โ 3
- Upgrade effect 3 type: none โ 32
Shared Colorless Cards 18
- [Adaptive Blade]
- Upgrade effect 1 damage: 14 โ 18
- [Auto-Execute]
- Cost: 1 โ 2
- [Burst Fire]
- Card text: Deal 4 damage. Gain 1 Firewall. The next card you play this turn costs 1. โ Deal 4 damage. Gain 1 Firewall.
- Base card effect 2: SetCostForTurn nextPlayedCost=1 โ none
- Upgrade effect 2: SetCostForTurn nextPlayedCost=1 โ none
- Upgrade effect 1 damage: 6 โ 7
- [Cascade Trigger]
- Card text: Every 5th card played, deal 4 damage to ALL enemies. โ Every 5th card played, deal 5 damage to ALL enemies.
- Base card effect 1 damage: 4 โ 5
- Upgrade effect 1 damage: 6 โ 7
- [Combat Sense]
- Card text: Gain 5 Firewall. The next card you play this turn costs 1. โ Gain 2 Firewall. The next card you play this turn costs 1.
- Rarity: 1 โ 2
- Base card effect 1 Firewall: 5 โ 2
- Upgrade effect 1 Firewall: 8 โ 6
- [Combo Counter]
- Upgrade effect 1 count: 2 โ 1
- Upgrade effect 2 Firewall: 2 โ 3
- [Credit Siphon]
- Upgrade effect 1 damage: 29 โ 36
- [Data Mining]
- Rarity: 1 โ 2
- [Exploit Protocol]
- Upgrade effect 1 damage: 11 โ 13
- [Grace Packet]
- Upgrade effect 1 amount: 2 โ 1
- Upgrade effect 2: none โ GainShield baseBlock=3
- [Memory Defrag]
- Upgrade effect 2 count: 2 โ 1
- Upgrade effect 3 Firewall: 3 โ 5
- [Overclock]
- Card text: A random card in hand costs 0 this turn. Draw 2 cards. โ A random card in hand costs 0 this turn. Draw 1 card.
- Base card effect 1 amount: 0 โ none
- Base card effect 1 set cost for turn: none โ 0
- Base card effect 2 count: 2 โ 1
- Upgrade effect 1 amount: 0 โ none
- Upgrade effect 1 set cost for turn: none โ 0
- Upgrade effect 2 count: 3 โ 1
- [Sector Crash]
- Card text: Deal 2 damage to ALL enemies. The next card you play this turn costs 1. โ Deal 4 damage to ALL enemies.
- Rarity: 1 โ 2
- Base card effect 1 damage: 2 โ 4
- Base card effect 2: SetCostForTurn nextPlayedCost=1 โ none
- Upgrade effect 1 damage: 3 โ 6
- Upgrade effect 2: SetCostForTurn nextPlayedCost=1 โ none
- [Stack Overflow]
- Card text: Deal 6 damage per card in hand. โ Deal 5 damage per card in hand.
- Base card effect 1 per card in hand: 6 โ 5
- Upgrade effect 1 per card in hand: 7 โ 6
- [System Glitch]
- Card text: Apply 2 Exposed. The next card you play this turn costs 1. โ Apply 1 Exposed.
- Base card effect 1 amount: 2 โ 1
- Base card effect 2: SetCostForTurn nextPlayedCost=1 โ none
- Upgrade effect 1 amount: 2 โ 1
- Upgrade effect 2: SetCostForTurn nextPlayedCost=1 โ none
- [System Reset]
- Upgrade effect 1 count: 2 โ 1
- Upgrade effect 2 Firewall: 2 โ 4
- [System Upgrade]
- Upgrade effect 1 count: 5 โ 6
- [Universal Draw]
- Card text: Draw 2 cards. All Attack cards in hand cost 1 this turn. โ Draw 1 card. All Attack cards in hand cost 1 this turn.
- Base card effect 1 count: 2 โ 1
Tell Us What You Find
- If a card feels too weak, a combo breaks the intended ceiling, or the text does not match combat, please tell us.
- Join the CyberSprawl Discord to share feedback, report problems, and talk with the developers.
- Expect more bug fixes and new content during the next two weeks.
- Read the Steam update or restart Steam to download v0.6.0.